Planescape
Monstrous Supplement
Tanar’ri, Greater – Babau
Size / Type |
Medium-size Outsider (Chaotic, Evil) |
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Hit Dice |
8d8+32 (68) |
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Initiative |
+9 (+5 Dex, +4 Feat) |
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Speed |
40ft. |
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Armor Class |
23 (+5 Dex, +8 Natural) |
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Attacks |
2 Claws +15 (or by weapon +15/+10), horn +10 |
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Damage |
Claw 1d4+8 (or by weapon +7), horn 2d4+3 and 1d6 acid |
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Face / Reach |
5ft by 5ft / 5ft |
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Sp. Attacks |
Gaze, corrosive skin, spell-like abilities, gate, sneak attack +5d6 |
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Sp. Qualities |
SR21, DR 10 / [+1 and (lawful or silver)], telepathy, tanar’ri, outsider, improved uncanny dodge, trap sense +3, trapfinding, evasion |
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Saves |
Fort +13 |
Ref +14 |
Will +12 |
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Abilities |
Str 25 |
Dex 21 |
Con 19 |
Int 18 |
Wis 17 |
Cha 17 |
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Skills |
Balance +10, Bluff +15, Climb +18, Decipher Script +8, Disable Device +7, Escape Artist +10, Hide +17, Listen +15, Move Silently +17, Open Lock +8, Search +6, Sleight of Hand +6, Spot +15, Tumble +12, Use Magic Device +15 |
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Feats |
Improved Initiative, Blood Warrior (Baatezu), Planewalker Rogue, Dodge |
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Climate |
Abyss |
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Organization |
Solitary or pair |
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Rating (CR) |
10 |
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Treasure |
Standard |
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Alignment |
Always Chaotic Evil |
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Advancement |
9 – 24 HD (Medium) |
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· Gaze: Anyone within 20’ who meets the babau’s gaze must succeed at a Fortitude save (DC17) or become affected as by a ray of enfeeblement as cast by an 8th level sorcerer. · Corrosive Skin: Babaus generate a slick, dark red substance that covers their bodies. The slippery jelly halves damage from all slashing and piercing weapons(after calculating DR if applicable), and it has a corrosive quality. Metal weapons must succeed at a Fortitude save (DC17) or become corroded. Normal weapons become useless if corroded, and magical weapons lose one ‘plus’ of enchantment every time they are affected with corrosion until destroyed. Further, if the liquid comes into contact with exposed flesh (during grappling attacks or other contact) is burns for 1d6 of acid damage. · Spell-like Abilities: At will – Dispel Magic, Fear, Fly, Heat Metal, Levitate, and Polymorph Self. · Gate: Once per day they can attempt to gate in 1d6 cambions or 1 babau with a 40% chance of success. Also there’s a 20% chance that a True Tanar’ri (randomly determined) comes into aid of a babau in trouble. · Rogue Abilities: The babau have the abilities of a 9th level rogue, including: sneak attack +5d6, trapfinding, trap sense +3, improved uncanny dodge, evasion, and access to skill and skill limits. · Tanar’ri Traits:
· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.
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