Planescape
Monstrous Supplement
Tanar’ri, Lesser – Alu-fiend
Size / Type |
Medium-size Outsider (Evil) |
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Hit Dice |
2d8+2 (11) |
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Initiative |
+3 (Dex) |
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Speed |
30ft., fly 40ft. (average) |
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Armor Class |
18 (+3 Dex, +5 Natural) |
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Attacks |
By weapon +3, or touch +3 |
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Damage |
By weapon +1, or touch 0 and drain |
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Face / Reach |
5ft by 5ft / 5ft |
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Sp. Attacks |
Drain, spell-like abilities |
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Sp. Qualities |
Telepathy, intuition, darkvision 240’, SR17, DR 5 / [+1 or cold-iron], tanar’ri, outsider |
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Saves |
Fort +4 |
Ref +6 |
Will +4 |
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Abilities |
Str 12 |
Dex 16 |
Con 13 |
Int 15 |
Wis 13 |
Cha 18 |
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Skills |
Bluff +7, Hide +5, Listen +5, Move Silently +5, Sense Motive +6, Spot +5 |
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Feats |
Dodge |
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Climate |
Abyss or Prime Material |
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Organization |
Solitary |
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Rating (CR) |
3 |
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Treasure |
Standard coins & goods, double items (they prefer magical weapons and armors if any items present) |
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Alignment |
Usually Chaotic Evil (about 20% are chaotic neutral or true neutral) |
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Advancement |
Per character class |
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· Drain: Alu-fiends can restore their own hit points at the expense of their opponents. This requires a normal touch attack (1d8 damage, of which the alu-fiend gets half, rounded up). · Spell-like Abilities: At will – Charm Person, Dimension Door (1/day), Detect Thoughts, Shapechange (to a humanoid form of approximately their own height and weight only), and Suggestion. · Telepathy: Alu-fiends can communicate with any intelligent creature that shares a language, within 100’ using telepathy. · Intuition: Alu-fiends have an innate intuition that warns them of impeding danger 75% of the time. · Tanar’ri Traits:
· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.
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