Planescape Monstrous Supplement


Tanar’ri, True – Glabrezu

Size / Type

Huge Outsider (Chaotic, Evil)

Hit Dice

10d8+40 (85)

Initiative

0

Speed

40ft.

Armor Class

27 (-2 Size, +19 Natural)

Attacks

2 Pincers +15, 2 claws +13, bite +13

Damage

Pincer 2d6+7, claw 1d3+3, bite 1d4+4

Face / Reach

5ft by 10ft / 15ft

Sp. Attacks

Spell-like abilities, gate, improved grab (claw)

Sp. Qualities

Telepathy, SR21, DR 15 / [+2 and (lawful or silver)], tanar’ri, outsider

Saves

Fort +11

Ref +7

Will +10

Abilities

Str 25

Dex 10

Con 19

Int 16

Wis 16

Cha 16

Skills

Bluff +16, Climb +10, Concentration +14, Diplomacy +16, Hide +6, Knowledge (any 1) +9, Listen +16, Move Silently +6, Search +10, Sense Motive +16, Spellcraft +13, Spot +16

Feats

Multiattack, Cleave, Power Attack

 

Climate

Abyss

Organization

Solitary

Rating (CR)

15

Treasure

Standard

Alignment

Always Chaotic Evil

Advancement

11 – 15 HD (Huge), 16 – 30 HD (Gargantuan)

 

 

· Spell-like Abilities: At will – Burning Hands, Charm Person, Confusion, Detect Magic (always active), Dispel Magic, Enlarge, Mirror Image, Power Word Stun (7/day), Reverse Gravity, and True Seeing (always active). Also they can Plane Shift at will, but rarely do this of their own volition.

· Gate: Once per day, 50% of gate in 1 greater tanar’ri.

· Improved Grab (Ex): With every claw attack, a glabrezu can try to grab and pick up any medium-sized or smaller opponent. Those caught can be attacked by the pincers with a +4. The glabrezu can snatch up to two creatures at the same time.

· Tanar’ri Traits:

 

· Spell-like abilities: At will – Darkness, Darkvision, and Greater Teleport.

· Resistances: Cold, fire and gas resistance 20.

· Immunities: Electricity, normal fire, and poison.

 

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

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