Planescape
Monstrous Supplement
Tanar’ri, True – Hezrou
Size / Type |
Large Outsider (Chaotic, Evil) |
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Hit Dice |
9d8+27 (67) |
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Initiative |
0 |
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Speed |
30ft. |
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Armor Class |
26 (-1 Size, +17 Natural) |
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Attacks |
2 Claws +13, bite +11 |
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Damage |
Claw 1d6+2, bite 4d4+5 |
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Face / Reach |
5ft by 5ft / 10ft |
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Sp. Attacks |
Improved grab, stench, spell-like abilities, gate |
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Sp. Qualities |
Telepathy, SR25, DR 10/ [+2 and (lawful or silver)], improved uncanny dodge, scent, darkvision 120’, keen eyesight, half damage, tanar’ri, outsider |
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Saves |
Fort +9 |
Ref +6 |
Will +8 |
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Abilities |
Str 21 |
Dex 10 |
Con 17 |
Int 14 |
Wis 14 |
Cha 14 |
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Skills |
Concentration +15, Hide +14, Listen +22, Move Silently +12, Search +14, Spellcraft +14, Spot +22 |
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Feats |
Multiattack, Cleave, Power Attack |
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Climate |
Abyss |
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Organization |
Solitary or group (2-6) |
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Rating (CR) |
14 |
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Treasure |
Standard |
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Alignment |
Always Chaotic Evil |
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Advancement |
10 – 13 HD (Large), 14 – 27 HD (Huge) |
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· Improved Grab (Ex): If both claw attacks successfully hit a target in the same round, against a medium-size or smaller opponent the hezrou can use this ability. During grappling, claws cannot be used to attack, but in addition to normal grappling rules, the victim takes 2d4+10 damage per round and the hezrou’s bite attack automatically hit (roll only to see if a critical is scored). A hezrou that takes 20hp damage in one round releases its victim. · Stench (Ex): Anyone within 10’ of a hezrou must succeed at a Fortitude save (DC17) or be overcome by its powerful stench. Anyone so overcome lies helpless on the ground, gagging and vomiting. Those that do successfully make their saves still take a -2 penalty to attack and initiative rolls. A Neutralize Poison cancels the effect, and a Slow Poison lowers the effect one step. The effects last for as long they remain inside the aura and for 1d4 rounds thereafter. Anyone succeeding in the save can’t be affected again by the stench for a day. · Spell-like Abilities: At will – Animate Object, Blink, Duo-Dimension (3/day), Produce Flame, Protection from Arrows, Summon Insects, Word of Chaos, Unholy Word, and Wall of Fire. · Gate: Three times per day they can attempt to gate in 4-40 least tanar'ri, 1-10 lesser tanar'ri, or 1-4 greater tanar’ri with a 50% chance. Once per day, they can attempt to gate in 1 true tanar’ri with a 20% chance of success. · Keen Eyesight (Ex): Hezrou vision is about double the human norm. For thus, they receive a +8 racial bonus to Spot. · Half Damage: Hezrou receives half damage from any kind of nonmagical attack (fire, poison, acid, etc). Also, they are immune to nonmagical weapons. · Tanar’ri Traits:
· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.
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