Planescape
Monstrous Supplement
Tanar’ri, True – Marilith
Size / Type |
Large Outsider (Chaotic, Evil) |
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Hit Dice |
12d8+60 (114) |
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Initiative |
+6 (+2 Dex, +4 Feat) |
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Speed |
40ft. |
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Armor Class |
29 (-1 Size, +2 Dex, +18 Natural) |
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Attacks |
By weapon +16/+11/+6, 5 by weapons +16, Tail +14 |
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Damage |
By weapon +5, Tail 4d6+2 and constriction |
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Face / Reach |
5ft by 5ft / 10ft |
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Sp. Attacks |
Improved grab, constriction, spells, gate |
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Sp. Qualities |
Immunities, improved uncanny dodge, SR25, DR 15 / [+2 and (lawful or silver)], tanar’ri, outsider |
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Saves |
Fort +13 |
Ref +10 |
Will +12 |
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Abilities |
Str 21 |
Dex 15 |
Con 21 |
Int 18 |
Wis 18 |
Cha 16 |
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Skills |
Bluff +17, Concentration +18, Hide +13, Listen +19, Move Silently +15, Search +17, Sense Motive +18, Spellcraft +14, Spot +19 |
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Feats |
Improved Initiative, Multiattack, Multiweapon Fighting, Cleave |
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Climate |
Abyss |
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Organization |
Solitary or pair |
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Rating (CR) |
18 |
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Treasure |
Standard, plus 1d6 magical weapons |
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Alignment |
Always Chaotic Evil |
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Advancement |
13 – 16 HD (Large), 17 – 36 HD (Huge) |
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· Improved Grab (Ex): If the marilith hits a medium-size or smaller creature with its tail attack it can use this ability. If succeeds, it can constrict. · Constriction (Ex): A marilith deals 4d6+7 points of damage with a successful grapple check against medium-size or smaller creatures. The constricted creature must succeed at a Fortitude save (DC21) or lose consciousness for as long as it remains in the coils and for 2d4 rounds thereafter. · Spell-like Abilities: At will – Animate Dead, Cause Serious Wounds, Cloudkill, Comprehend Languages, Bane, Detect Good, Detect Magic, See Invisibility, Polymorph Self (7/day), Project Image, Pyrotechnics, and Telekinesis. · Gate: Once per hour, with a 35% chance of success they can try to gate in 2-20 least tanar’ri, 1-6 lesser tanar’ri, 1-4 greater tanar’ri, or 1 true tanar’ri. · Immunities: Immune to illusions of all kind and mind-affecting spells or effects. · Tanar’ri Traits:
· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.
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