Planescape
Monstrous Supplement
Tanar’ri, Guardian – Molydeus
Size / Type |
Large Outsider (Chaotic, Evil) |
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Hit Dice |
12d8+60 (114) |
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Initiative |
+2 (+2 Dex) |
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Speed |
40ft. |
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Armor Class |
25 (-1 Size, +2 Dex, +14 Natural) |
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Attacks |
Molydeus axe +22/+17/+12 (or 2 claws +17), dog bite +15, snake bite +15 |
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Damage |
Molydeus axe 2d8+2d6+14 (or claw 2d6+6), bog bite 2d6+3, snake bite 1d6+3 and poison |
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Face / Reach |
5ft by 5ft / 10ft |
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Sp. Attacks |
Spell-like abilities, gate, poison, molydeus axe |
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Sp. Qualities |
Telepathy, two heads, improved uncanny dodge, SR29, DR 15 / cold-iron, scent, tanar’ri, outsider |
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Saves |
Fort +13 |
Ref +10 |
Will +11 |
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Abilities |
Str 22 |
Dex 14 |
Con 20 |
Int 16 |
Wis 16 |
Cha 14 |
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Skills |
Bluff +17, Climb +11, Concentration +13, Diplomacy +8, Hide +9, Intimidate +21, Knowledge (any 2) +7, Listen +26, Move Silently +9, Search +26, Sense Motive +18, Spot +26 |
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Feats |
Improved Critical (Greataxe), Power Attack, Multiattack, Cleave |
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Climate |
Abyss |
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Organization |
Solitary or pair |
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Rating (CR) |
19 |
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Treasure |
Standard |
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Alignment |
Always Chaotic Evil |
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Advancement |
13 – 18 HD (Large), 19 – 26 HD (Huge) |
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The molydeus damage reduction only can be bypassed by weapons of cold-wrought iron, no matter the enchantment or quality of other materials. For purposes of bypassing others DR, their natural weapons count as +5 chaotic evil weapons. · Spell-like Abilities: At will – Detect Thoughts (always active), Affect Normal Fires, Animate Object, Blindness/Deafness, Charm Person or Animal, Command, Evard’s Black Tentacles, Fear, Greater Invisibility, Know Alignment, Lightning Bolt (7/day), Polymorph Other, Sleep, Suggestion, True Seeing (always active), and Vampiric Touch. · Gate: Once per hour with a 35% chance of success they can try to gate in 1 molydeus, 1-2 chasme, or 1-4 babau. · Poison: The snake head injects a powerful venom (that affects even other tanar’ri). The victim must succeed at a Fortitude save (DC21) or become a manes in 1d6x10 minutes. A Neutralize Poison followed by a Remove Curse eliminates the poison. Once, transformed, the victim is beyond restoration, short of divine intervention or a very carefully worded wish. · Molydeus Axe: The weapons all molydeus carry have the abilities of a +5 Vorpal Dancing Tanar’ri Red Steel Huge Greataxe and the following profile:
· Two Heads: Molydeus have a dog head that misses nothing in front of it, and a snake head that observes everything that happens behind it. Also, both heads have excellent senses. For this reason, molydeus receives a +8 racial to listen, search, and spot. Also the back of the creature also counts as another flank (and given the fact that cannot be flanked). Also any mind-affecting magic only affects the molydeus if it can affect both heads at the same time (it’s just a matter of targeting capabilities, the molydeus have only one save allowed against the spell). · Tanar’ri Traits:
· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.
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