Planescape Monstrous Supplement

Cranium Rat

Size / Type

Diminutive Animal (Evil)

Hit Dice

1d8 (4)

Initiative

+4 (Dex)

Speed

30 ft. climb 30 ft

Armor Class

18 (+4 Dex, +4 Size)

Attacks

Bite +8 melee

Damage

Bite 1d3-4

Face / Reach

1.25ft by 1.25ft / 0ft

Sp. Attacks

Spells

Sp. Qualities

Group mind, scent, outsider

Saves
Fort +2*
Ref +6*
Will +1*
Abilities
Str 02
Dex 18
Con 10
Int 1*
Wis 12
Cha 2
Skills

Balance +12, Climb +12, Hide +20, Move Silently +12

Feats

Weapon Finesse (bite)

Climate

Outer Planes

Organization

Pack (3-30)

Rating (CR)

1/2

Treasure

Half coins, no goods, no items

Alignment

Always Neutral Evil

Advancement

None

  • Group Mind (Su): Each Cranium rat is automatically in telepathic contact with each other in a 10 feet radius. For every 5 rats in such communication they generate 1 point of intelligence (Int 1 for 1 to 4 rats;2 for 5 to 9 and so on). The pack of rats counts as a creature with as many HD as Intelligence they have (a 30 pack saves as a 6 HD creature, and for example, are immune to sleep because they have more than 4 HD). Also area effects kills as many rats as HD has the spell (a 8-HD fireball kills 8 rats if the save is failed, or 4 if the save is made).
  • Spells (Sp): The pack of Cranium rats gain spells depending upon his intelligence, following the next table (the entries listed in italics are accumulative, but only the best of each category remains).

    Intelligence
    Ability
    1-6
    Standard
    7
    1 spell level of wizard spells
    8
    2 spell levels of wizard spells
    9
    Mind Blast, 1 every 3 rounds
    10
    3 spell levels of wizard spells
    11
    4 spell levels of wizard spells
    12
    Mind Blast, 1 every 2 rounds
    13
    5 spell levels of wizard spells
    14
    6 spell levels of wizard spells
    15
    Mind Blast every round
    16
    Immune to gases
    17
    Immune to cold
    18
    SR 13
    19
    SR 19
    20
    SR 25

  • Spells are cast as a sorcerer of equal levels to Intelligence of the pack - 6. The DC is calculated according to Intelligence, and they ignore the ability requirements to cast some spells (such as Int 12 to cast second level spells).
  • Outsider: Darkvision 60 feet, and can’t be raised or resurrected.




  •      Melroch Eitheldor @ 2003 1 1