Size / Type | Diminutive Animal (Evil) |
Hit Dice | 1d8 (4) |
Initiative | +4 (Dex) |
Speed | 30 ft. climb 30 ft |
Armor Class | 18 (+4 Dex, +4 Size) |
Attacks | Bite +8 melee |
Damage | Bite 1d3-4 |
Face / Reach | 1.25ft by 1.25ft / 0ft |
Sp. Attacks | Spells |
Sp. Qualities | Group mind, scent, outsider |
Saves | Fort +2* | Ref +6* | Will +1* |
Abilities | Str 02 | Dex 18 | Con 10 | Int 1* | Wis 12 | Cha 2 |
Skills | Balance +12, Climb +12, Hide +20, Move Silently +12 |
Feats | Weapon Finesse (bite) |
|
Climate | Outer Planes |
Organization | Pack (3-30) |
Rating (CR) | 1/2 |
Treasure | Half coins, no goods, no items |
Alignment | Always Neutral Evil |
Advancement | None |
|
Group Mind (Su): Each Cranium rat is automatically in telepathic contact with each other in a 10 feet radius. For every 5 rats in such communication they generate 1 point of intelligence (Int 1 for 1 to 4 rats;2 for 5 to 9 and so on). The pack of rats counts as a creature with as many HD as Intelligence they have (a 30 pack saves as a 6 HD creature, and for example, are immune to sleep because they have more than 4 HD). Also area effects kills as many rats as HD has the spell (a 8-HD fireball kills 8 rats if the save is failed, or 4 if the save is made). Spells (Sp): The pack of Cranium rats gain spells depending upon his intelligence, following the next table (the entries listed in italics are accumulative, but only the best of each category remains).
Intelligence | Ability | 1-6 | Standard | 7 | 1 spell level of wizard spells | 8 | 2 spell levels of wizard spells | 9 | Mind Blast, 1 every 3 rounds | 10 | 3 spell levels of wizard spells | 11 | 4 spell levels of wizard spells | 12 | Mind Blast, 1 every 2 rounds | 13 | 5 spell levels of wizard spells | 14 | 6 spell levels of wizard spells | 15 | Mind Blast every round | 16 | Immune to gases | 17 | Immune to cold | 18 | SR 13 | 19 | SR 19 | 20 | SR 25 |
Spells are cast as a sorcerer of equal levels to Intelligence of the pack - 6. The DC is calculated according to Intelligence, and they ignore the ability requirements to cast some spells (such as Int 12 to cast second level spells). Outsider: Darkvision 60 feet, and can’t be raised or resurrected.
|