Planescape Monstrous Supplement

Minion of Set

Size / Type

Medium Outsider (Lawful, Evil)

Hit Dice

6d8+6 (33)

Initiative

+2 (Dex)

Speed

30 ft.

Armor Class

22 (+2 Dex, +6 armor, +4 natural)

Attacks

Weapon +8/+3 melee, or by form

Damage

By weapon +2 , or by form

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

Baatorian weapons, alternate form

Sp. Qualities

Alternate form

Saves
Fort +6
Ref +7
Will +7
Abilities
Str 14
Dex 15
Con 13
Int 16
Wis 15
Cha 15
Skills

Bluff +8, Diplomacy +11, Hide +9, Knowledge(religion) +12, Listen +6, Move Silently +9, Sense Motive +11, Spot +6

Feats

Combat Reflexes, Power Attack

Climate

Baator

Organization

Solitary or Group (2-20)

Rating (CR)

7

Treasure

Half coins, double goods, standard items (other than the possibility of Baatorian weapons)

Alignment

Always Lawful Evil

Advancement

7-12HD (medium)

  • Baatorian weapons: All minions of set carry weapons made of Baator green steel, and 25% of them has an enchantment up to +2. Baator green steel adds bonuses based in the size of the weapon as follows:

    Size
    To Hit
    Damage
    Threat
    Crit
    Weight
    Price
    Medium
    +2
    +d2
    +1
    +1
    -40%
    +5000 cages
    Large
    +2
    +d2
    +2
    +2
    -40%
    +15000 cages
  • To Hit: Enhancement bonus not stackable with magic, but it counts as +2 for purposes of ignoring damage reduction.
  • Damage: Increase the dice in that amount, for example a d8 turns d10, a d12 turns 2d6, 2d6 turns 2d8 etc.
  • Threat: Increase the base threat range in this amount, 19-20 becomes 18-20 if +1 is indicated.
  • Crit: Add this amount to the roll to determine if a threat roll is actually a critical.
  • Weight: Modifier to base item’s weight.
  • Price: Modifier to the price of the item.

  • Alternate form (Su): If the battle is going poorly or the need is great, the minions of Set transforms into their fearsome animal forms, once per battle, as a move equivalent action. They recover 2d8 hp, and the Constitution increase gives them 2 extra hp per HD. The possible forms and it’s normal characteristics are as follows:

    Str 22
    Dex 13
    Con 17
    Int 16
    Wis 15
    Cha 15
    Init: +1
    AC: 22
    Form
    %
    Attacks
    Damage
    Large Snake
    60
    Bite +11
    1d6+9 + Poison
    Large Bear
    10
    Bite +6, 2 claw +11
    Bite 2d8+3, claw 1d8+6
    Large Hyena
    10
    Bite +11
    3d4+9 + jaw lock
    Large Scorpion
    10
    2 Claw +11, sting +6
    Claw 1d6+6, sting 1d6+3 + Poison
    Large Crocodile
    10
    Bite +11 or tail slap +11
    Bite 2d8+9, or slap 1d12+9
  • Poison (Ex): DC 16, 1d10 Con primary and secondary.
  • Jaw lock (Ex): On a natural 20, the hyena locks it’s jaws in the target, dealing automatic damage each round. In addition, the captured creature has a -2 penalty to initiative and attack rolls, and moves at half speed.
  • Improved Grab (Ex): The crocodile, snake, and bear forms has this feat associated with their bite. The scorpion has this feat associated with his claws.
  • Squeeze (Ex): If the scorpion gets a hold of a character he can automatically attack with the other claw (if free) and the sting.





  •      Melroch Eitheldor @ 2003 1 1