Planescape Monstrous Supplement
Minion of Set, Shadow Priest
Size / Type | Medium Outsider (Lawful, Evil) |
Hit Dice | 6d8+18 (45) |
Initiative | +3 (Dex) |
Speed | 30 ft. |
Armor Class | 23 (+3 Dex, +6 armor, +4 natural) |
Attacks | Weapon +9/+4 melee, or by form |
Damage | By weapon +3 , or by form |
Face / Reach | 5ft by 5ft / 5ft |
Sp. Attacks | Baatorian weapons, sneak attack |
Sp. Qualities | Alternate form, divine spells, command undead, immunities |
Saves | Fort +9 | Ref +8 | Will +10 |
Abilities | Str 16 | Dex 16 | Con 17 | Int 18 | Wis 20 | Cha 18 |
Skills | Bluff +11, Concentration +12, Diplomacy +13, Hide +10, Knowledge(religion) +13, Listen +6, Move Silently +10, Sense Motive +14, Spot +9 |
Feats | Combat Reflexes, Power Attack |
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Climate | Baator |
Organization | Solitary, or Retinue (1 and 2d6 Minion of Set) |
Rating (CR) | 9 |
Treasure | Half coins, double goods, standard items (other than the possibility of Baatorian weapons) |
Alignment | Always Lawful Evil |
Advancement | 7-12HD (medium) |
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Baatorian weapons: All shadow priests carry weapons made of Baator green steel, and 75% of them has an enchantment up to +5.
Size | To Hit | Damage | Threat | Crit | Weight | Price | Medium | +2 | +d2 | +1 | +1 | -40% | +5000 cages | Large | +2 | +d2 | +2 | +2 | -40% | +15000 cages | To Hit: Enhancement bonus not stackable with magic, but it counts as +2 for purposes of ignoring damage reduction. Damage: Increase the dice in that amount, for example a d8 turns d10, a d12 turns 2d6, 2d6 turns 2d8 etc. Threat: Increase the base threat range in this amount, 19-20 becomes 18-20 if +1 is indicated. Crit: Add this amount to the roll to determine if a threat roll is actually a critical. Weight: Modifier to base item’s weight. Price: Modifier to the price of the item.
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Sneak Attack (Ex): Shadow priests can use the rogue’s sneak attack ability. They have as many d6s as a rogue of level equal to their HD (+3d6 at 6HD, +4d6 at 7HD, +5d6 at 9HD, etc). Alternate form (Su): If the battle is going poorly or the need is great, the minions of Set transforms into their fearsome animal forms, once per battle, as a move equivalent action. They recover 2d8 hp, and the Constitution increase gives them 2 extra hp per HD. The possible forms and it’s normal characteristics are as follows:
Str 24 | Dex 14 | Con 21 | Int 18 | Wis 20 | Cha 18 | Init: +2 | AC: 23 |
Form | % | Attacks | Damage | Large Snake | 60 | Bite +12 | 1d6+10 + Poison | Large Bear | 10 | Bite +7, 2 claw +12 | Bite 2d8+3, claw 1d8+7 | Large Hyena | 10 | Bite +12 | 3d4+10 + jaw lock | Large Scorpion | 10 | 2 Claw +12, sting +7 | Claw 1d6+7, sting 1d6+3 + Poison | Large Crocodile | 10 | Bite +12 or tail slap +12 | Bite 2d8+10, or slap 1d12+10 | Poison (Ex): DC 16, 1d10 Con primary and secondary. Jaw lock (Ex): On a natural 20, the hyena locks it’s jaws in the target, dealing automatic damage each round. In addition, the captured creature has a -2 penalty to initiative and attack rolls, and moves at half speed. Improved Grab (Ex): The crocodile, snake, and bear forms has this feat associated with their bite. The scorpion has this feat associated with his claws. Squeeze (Ex): If the scorpion gets a hold of a character he can automatically attack with the other claw (if free) and the sting. |
Divine Spells (Sp): All Shadow priests cast spells as a cleric of level equal to his HD. They have access to the Evil, Law, Death, and Trickery Domains. Command Undead (Su): The Shadow priests can rebuke undead as a cleric of level equal to his HD. They can use this ability a 3 + Cha Mod times per day. While on Baator, such attempts have a +2 bonus. Immunities (Ex): Immune to poison and gases.
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Melroch Eitheldor @ 2003