Planescape Monstrous Supplement

Minion of Set, Shadow Priest

Size / Type

Medium Outsider (Lawful, Evil)

Hit Dice

6d8+18 (45)

Initiative

+3 (Dex)

Speed

30 ft.

Armor Class

23 (+3 Dex, +6 armor, +4 natural)

Attacks

Weapon +9/+4 melee, or by form

Damage

By weapon +3 , or by form

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

Baatorian weapons, sneak attack

Sp. Qualities

Alternate form, divine spells, command undead, immunities

Saves
Fort +9
Ref +8
Will +10
Abilities
Str 16
Dex 16
Con 17
Int 18
Wis 20
Cha 18
Skills

Bluff +11, Concentration +12, Diplomacy +13, Hide +10, Knowledge(religion) +13, Listen +6, Move Silently +10, Sense Motive +14, Spot +9

Feats

Combat Reflexes, Power Attack

Climate

Baator

Organization

Solitary, or Retinue (1 and 2d6 Minion of Set)

Rating (CR)

9

Treasure

Half coins, double goods, standard items (other than the possibility of Baatorian weapons)

Alignment

Always Lawful Evil

Advancement

7-12HD (medium)

  • Baatorian weapons: All shadow priests carry weapons made of Baator green steel, and 75% of them has an enchantment up to +5.

    Size
    To Hit
    Damage
    Threat
    Crit
    Weight
    Price
    Medium
    +2
    +d2
    +1
    +1
    -40%
    +5000 cages
    Large
    +2
    +d2
    +2
    +2
    -40%
    +15000 cages
  • To Hit: Enhancement bonus not stackable with magic, but it counts as +2 for purposes of ignoring damage reduction.
  • Damage: Increase the dice in that amount, for example a d8 turns d10, a d12 turns 2d6, 2d6 turns 2d8 etc.
  • Threat: Increase the base threat range in this amount, 19-20 becomes 18-20 if +1 is indicated.
  • Crit: Add this amount to the roll to determine if a threat roll is actually a critical.
  • Weight: Modifier to base item’s weight.
  • Price: Modifier to the price of the item.

  • Sneak Attack (Ex): Shadow priests can use the rogue’s sneak attack ability. They have as many d6s as a rogue of level equal to their HD (+3d6 at 6HD, +4d6 at 7HD, +5d6 at 9HD, etc).
  • Alternate form (Su): If the battle is going poorly or the need is great, the minions of Set transforms into their fearsome animal forms, once per battle, as a move equivalent action. They recover 2d8 hp, and the Constitution increase gives them 2 extra hp per HD. The possible forms and it’s normal characteristics are as follows:

    Str 24
    Dex 14
    Con 21
    Int 18
    Wis 20
    Cha 18
    Init: +2
    AC: 23
    Form
    %
    Attacks
    Damage
    Large Snake
    60
    Bite +12
    1d6+10 + Poison
    Large Bear
    10
    Bite +7, 2 claw +12
    Bite 2d8+3, claw 1d8+7
    Large Hyena
    10
    Bite +12
    3d4+10 + jaw lock
    Large Scorpion
    10
    2 Claw +12, sting +7
    Claw 1d6+7, sting 1d6+3 + Poison
    Large Crocodile
    10
    Bite +12 or tail slap +12
    Bite 2d8+10, or slap 1d12+10
  • Poison (Ex): DC 16, 1d10 Con primary and secondary.
  • Jaw lock (Ex): On a natural 20, the hyena locks it’s jaws in the target, dealing automatic damage each round. In addition, the captured creature has a -2 penalty to initiative and attack rolls, and moves at half speed.
  • Improved Grab (Ex): The crocodile, snake, and bear forms has this feat associated with their bite. The scorpion has this feat associated with his claws.
  • Squeeze (Ex): If the scorpion gets a hold of a character he can automatically attack with the other claw (if free) and the sting.

  • Divine Spells (Sp): All Shadow priests cast spells as a cleric of level equal to his HD. They have access to the Evil, Law, Death, and Trickery Domains.
  • Command Undead (Su): The Shadow priests can rebuke undead as a cleric of level equal to his HD. They can use this ability a 3 + Cha Mod times per day. While on Baator, such attempts have a +2 bonus.
  • Immunities (Ex): Immune to poison and gases.




  •      Melroch Eitheldor @ 2003 1 1