Planescape Monstrous Supplement

Formian

All formians are considered Lawful Monstrous Humanoids.

Name

Worker

Warrior

Taskmaster

Size / Type

Small

Medium

Medium

Hit Dice

1d8+1 (6)

4d8+8 (26)

6d8+12 (39)

Initiative

+2 (Dex)

+3 (Dex)

+7 (Dex, Feat)

Speed

40ft

Armor Class

17 (+1 Size, +2 Dex, +4 Natural)

18 (+3 Dex, +5 Natural)

19 (+3 Dex, +6 Natural)

Attacks

Bite +3 melee

Sting +7 melee, 2 claws +5 melee, bite +5 melee

Sting +10 melee, 2 claws +5 melee

Damage

Bite 1d4+1

Sting 2d4+3, claw 1d6+1, bite 1d4+1

Sting 2d4+4, claw 1d6+2

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

Hive mind

Hive mind, poison

Hive mind, poison, dominate person, dominated creature

Sp. Qualities

Immunities, heal, resistances, make whole, outsider

Immunities, SR 18, resistances, outsider

Immunities, telepathy, resistances, SR 21, outsider

Saves
Fort +1
Ref +4
Will +2
Fort +3
Ref +7
Will +5
Fort +4
Ref +8
Will +8
Abilities
Str 13
Dex 14
Con 13
Str 17
Dex 16
Con 14
Str 18
Dex 16
Con 14
Int 06
Wis 10
Cha 09
Int 10
Wis 12
Cha 11
Int 14
Wis 16
Cha 19
Skills

Craft (2)+4, climb +4

Climb +8, hide +8, listen +7, spot +6, move silently +8

Climb +8, hide +9, listen +9, search +6, move silently +9, sense motive +9, spot +9

Feats

Skill Focus (craft)

Dodge, Multiattack

Improved Initiative, Spell like ability focus (enchantment)

Climate

Arcadia

Organization

Team (2-4) or crew (7-18)

Solitary, team (2-4) or troop (6-11)

Solitary or team (2-4)

Rating (CR)

1/2

3

7

Treasure

None

None

Standard

Alignment

Always Lawful Neutral

Advancement

2HD (Medium)

5-8HD (Medium), 9-12HD (Large)

7-9HD (Medium), 10-12HD (Large)


Name

Myrmarch

Queen

Size / Type

Large

Hit Dice

12d8+48 (102)

20d8+100 (190)

Initiative

+8 (Dex, Feat)

0 (Dex)

Speed

40ft

0ft

Armor Class

28 (-1 Size, +4 Dex, +15 Natural)

23 (-1 Size, +14 Natural)

Attacks

Sting +15 melee, bite +13 melee; or javelin +15/+10 ranged

------

Damage

Sting 2d4+4, bite 2d6+2; or javelin 1d6+4 and poison

------

Face / Reach

5ft by 10 ft / 5 ft

Sp. Attacks

Hive mind, poison, spell like abilities, outsider

Hive mind, spell like abilities, outsider

Sp. Qualities

Immunities, resistance, SR 25, fast healing 2

Immunities, resistances, SR 30, fast healing 2, telepathy

Saves
Fort +8
Ref +12
Will +11
Fort +11
Ref --
Will +19
Abilities
Str 19
Dex 18
Con 18
Str --
Dex --
Con 20
Int 16
Wis 16
Cha 17
Int 20
Wis 20
Cha 21
Skills

Climb +8, craft +5, diplomacy +9, hide +10, knowledge (2) +8, listen +10, move silently +10, search +8, spot +9,

Appraise +7, bluff +13, concentration +7, listen +15, knowledge (2) +13, diplomacy +12, scry +12, sense motive +12, spellcraft +12, spot +15

Feats

Dodge, Improved Initiative, Mobility, Multiattack

Alertness, Great Fortitude, Iron Will, 1 item creation feat, Spell Focus (enchantment), Quicken Spell

Climate

Arcadia

Organization

Solitary, team (2-4), or platoon (1 plus 7-18 workers, 6-11 warriors)

Solitary or hive (1 plus 100-400 workers, 11-40 warriors, 4-7 taskmasters, 5-8 myrmarchs)

Rating (CR)

10

18

Treasure

Standard

Double Standard

Alignment

Always Lawful Neutral

Advancement

13-18HD (Large), 19-24HD (Huge)

21-30HD (Huge), 31-40HD (Gargantuan)

  • Hive Mind (Ex): Any Formian within 50 miles of the hive queen is in telepathic contact with each other. No one is flanked, or flat-footed, unless all of them are.
  • Immunities (Ex): Immune to poison, petrification, and cold.
  • Resistances (Ex): Fire, electricity, and sonic resistance 20.
  • Make Whole (Ex): As a full round action, 3 workers can use Make Whole as a 7th level cleric.
  • Heal (Ex): As a full round action, 8 workers can use Cure Serious Wounds as a 7th level cleric.
  • Poison (Ex): Warrior and Taskmaster: Initial and secondary, 1d6 strength (DC 14 & 15); Myrmarch: Initial and secondary, 2d6 dexterity (DC 20)
  • Dominate Person (Su): Taskmasters can use Dominate Person on ANY creature up to large size (DC 19), as a 10th level sorcerer. They can dominate up to 4 creatures each.
  • Dominated Creature (Ex): Taskmasters are never alone. One dominated nonformian creature always accompanies it (around CR 4).
  • Telepathy (Su): Taskmasters can communicate telepathically with any creature within 100 feet. The Queen use this ability within 50 miles.
  • Spell-like Abilities: Myrmach can use at will – Charm Monster, Clairaudience, Clairvoyance, Detect Chaos, Detect Thoughts, Magic Circle against Chaos, and Teleport without Error. 1 per day – Dictum, and Order’s Wrath. All used as a 12th level sorcerer (DC 13+spell level).
  • The Queen can use at will – Calm Emotions, Charm Monster, Clairaudience, Clairvoyance, Detect Chaos, Detect Thoughts, Dictum, Divination, Hold Monster, Magic Circle against Chaos, Order’s Wrath, Shield of Law, and True Seeing. All used as a 17th level sorcerer (DC 15+spell level).
  • Spells: The hive Queen can cast as a 17th level sorcerer.
  • Outsider: Darkvision 60 feet, and can’t be raised or resurrected.




  •      Melroch Eitheldor @ 2003 1 1