Planescape
Monstrous compendium appendix i
Aasimon – Light
Size / Type |
Small-size Outsider (Incorporeal, Good) |
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Hit Dice |
10d8+30 (75) |
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Initiative |
+8 (+4 Dex, +4 Feat) |
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Speed |
Fly 120ft. (perfect) |
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Armor Class |
30 (+4 Dex, +10 Deflection, +6 Natural) |
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Attacks |
Touch +14/+9 |
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Damage |
Touch 1d12 (only to evil beings) |
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Face / Reach |
5ft by 5ft / 5ft |
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Sp. Attacks |
Spell-like abilities |
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Sp. Qualities |
DR 10/ [+2 or evil], SR21, improved uncanny dodge, aura of grace, immunities, aasimon, incorporeal, outsider |
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Saves |
Fort +10 |
Ref +11 |
Will +10 |
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Abilities |
Str -- |
Dex 18 |
Con 17 |
Int 12 |
Wis 16 |
Cha 21 |
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Skills |
Concentration +14, Knowledge (any three) +13, Listen +18, Move Silently +12, Sense Motive +13, Search +11, Spot +18 |
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Feats |
Improved Initiative, Weapon Finesse, Dodge |
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Climate |
Upper Planes |
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Organization |
Solitary |
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Rating (CR) |
10 |
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Treasure |
None |
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Alignment |
Always Good (Any) |
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Advancement |
11 – 30 HD (Small) |
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· Spell-like Abilities: At will – Protection from Evil (always active), Dispel Evil (3/day), Continual Flame (7/day), Light, Bless, and Hold Person (7/day). · Aura of Grace: Any good or neutral aligned character must succeed a will save (DC 20) every round in order to strike the light, if the save is failed any attack misses in some way, no matter the nature (even spells and such). · Immunities: Lights are immune to all charm, beguiling (as the rod), geas, quest, sleep, and other mind-affecting effects, trapping spells, and death magic. · Aasimon Qualities:
· Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal or energy source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently. · Outsider: Darkvision 60 feet. Can’t be raised or resurrected.
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