Planescape Monstrous compendium appendix i


Aasimon – Monadic Deva

Size / Type

Medium-size Outsider (Good)

Hit Dice

10d8+40 (85)

Initiative

+7 (+3 Dex, +4 Feat)

Speed

40ft., fly 90ft. (good)

Armor Class

23 (+3 Dex, +10 Natural)

Attacks

Heavy mace of smiting +21/+16

Damage

Heavy mace of smiting 1d8+11 (See Below)

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

Smiting weapon, spell-like abilities

Sp. Qualities

DR 10/ [+1 or evil], SR23, immunities, planar travel, aasimon, deva, outsider.

Saves

Fort +11

Ref +10

Will +11

Abilities

Str 26

Dex 16

Con 18

Int 18

Wis 18

Cha 19

Skills

Concentration +17, Escape Artist +14, Hide +14, Knowledge (any three) +16, Listen +19, Move Silently +15, Sense Motive +15, Spot +19

Feats

Improved Initiative, Alertness, Power Attack

 

Climate

Upper Planes

Organization

Solitary, Pair, or Squad (3-5)

Rating (CR)

12

Treasure

Incidental

Alignment

Always Good (Any)

Advancement

11-20 HD (Medium)

 

 

· Smiting Weapon: The mace carried by monadic devas act as a rod of smiting, but only the owner can use the powers and the weapon never run out of charges. Explicitly, the heavy mace is a +3 weapon that deals double damage to solid creatures (elementals, golems or stoneskined characters for example) or metal-armored opponents, and triple damage to outsiders when a natural 20 is rolled.

· Spell-like Abilities: They can control the light they shed from 5 to 30 ft as desired. Their Protection from Evil spell is half-power (+1) but on a 15 foot radius. Also, monadic devas can use at will Hold Monster, Mirror Image, and Charm Elemental.

· Immunities: Monadic devas are immune to death magic or effects and to negative levels.

· Planar Travel: Monadic devas can travel freely to any elemental plane and survive without ill effects in any of them due to natural hazards.

· Aasimon Qualities:

 

· Telepathy: They can speak with any intelligent creatures.

· Resistances: Electricity, cold, and acid resistance 20

· Immunities: Gas & Poison.

· Spell-like Abilities: At will - Aid, Astral Projection, Augury, Change Self, Comprehend Languages, Detect Evil, Detect Good, Detect Magic, Know Alignment, Read Magic, and Teleport without Error. 3/day - Cure Serious Wounds. These abilities are as the spells cast by a priest of the same level as HD has the aasimon (save DC 14 + spell level).

 Aasimon Detect Evil ability works greatly enhanced than the normal spell. When used, they instantly know all sources of evil, their number, direction, strength, and general nature. Also, when an aasimon gazes directly into the eyes of an evil creature it learns its name, nature, and background. This power always functions automatically.

· Celestial Reverence: If the aasimon wishes it, when in his unaltered normal form, he can emit a blinding ray of light that attracts the attention of all mortals in sight of it. Anyone viewing this spectacle must succeed a will save (DC 14+aasimon half HD) or be affected in some way. Good spectators are filled with awe and a strong protective love for the aasimon. Those of evil alignment feel the grip of fear in their hearts and are unable to attack the aasimon. Evil creatures of less than 8HD that fails their save flee the area immediately, because the fear overcomes its senses.

 

· Deva Qualities:

 

· Spell-like Abilities: At will – Cure Disease (3/day), Cure Light Wounds (7/day), Detect Lie, Detect Snares & Pits (7/day), Dispel Magic (7/day), Heal (1/day), Mass Invisibility, Light, Polymorph Self, Protection from Evil, Remove Curse, Remove Fear, and Tongues.

· Immunities: Cold, electricity, magic missiles, petrification, poison, normal fire, and gas.

· Resistances: Fire resistance 20.

 

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

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