Planescape Monstrous compendium appendix i


Aasimon – Movanic Deva

Size / Type

Medium-size Outsider (Good)

Hit Dice

8d8+32 (68)

Initiative

+8 (+4 Dex, +4 Feat)

Speed

30ft., fly 75ft. (good)

Armor Class

21 (+4 Dex, +7 Natural)

Attacks

Flame tongue greatsword +13/+8

Damage

Flame tongue greatsword 2d6+7 and 1d6 fire

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

Spells, spell-like abilities, flame tongue weapon

Sp. Qualities

Improved uncanny dodge, parry, regeneration 2, DR 10/ [+2 or evil], SR19, protective aura, aasimon, deva, outsider.

Saves

Fort +10

Ref +10

Will +10

Abilities

Str 18

Dex 18

Con 18

Int 18

Wis 18

Cha 18

Skills

Concentration +15, Escape Artist +15, Hide +14, Knowledge (any two) +15, Listen +13, Move Silently +14, Sense Motive +14, Spot +13

Feats

Improved Initiative, Power Attack, Cleave

 

Climate

Upper Planes or Prime Material

Organization

Solitary, Pair, or Squad (3-5)

Rating (CR)

13

Treasure

Incidental

Alignment

Always Good (any)

Advancement

9-24 HD (Medium)

 

 

· Spells (Sp): Movanic devas are masters of offensive spells. They use any wizard spell of the Evocation school once per day each.

· Spell-like Abilities (Sp): At will – Anti-magic Shell, Protection from arrows, and Spell Turning.

· Flame Tongue Weapon: The weapon carried by movanic devas normally acts as a +1 flaming greatsword, but against creatures able to regenerate its enhancement upgrades to +2; +3 versus cold subtype creatures, and +4 against undead.

· Parry (Su): A movanic deva can forego any of its attacks of the round to parry any attack directed to them. The parry automatically succeeds and works against magical attacks, even spells that would normally always hit (for example, magic missiles).

· Protective Aura (Su): Movanic devas are surrounded by a powerful protection that acts as a double-strength protection from evil.

· Aasimon Qualities:

 

· Telepathy: They can speak with any intelligent creatures.

· Resistances: Electricity, cold, and acid resistance 20

· Immunities: Gas & Poison.

· Spell-like Abilities: At will - Aid, Astral Projection, Augury, Change Self, Comprehend Languages, Detect Evil, Detect Good, Detect Magic, Know Alignment, Read Magic, and Teleport without Error. 3/day - Cure Serious Wounds. These abilities are as the spells cast by a priest of the same level as HD has the aasimon (save DC 14 + spell level).

 Aasimon Detect Evil ability works greatly enhanced than the normal spell. When used, they instantly know all sources of evil, their number, direction, strength, and general nature. Also, when an aasimon gazes directly into the eyes of an evil creature it learns its name, nature, and background. This power always functions automatically.

· Celestial Reverence: If the aasimon wishes it, when in his unaltered normal form, he can emit a blinding ray of light that attracts the attention of all mortals in sight of it. Anyone viewing this spectacle must succeed a will save (DC 14+aasimon half HD) or be affected in some way. Good spectators are filled with awe and a strong protective love for the aasimon. Those of evil alignment feel the grip of fear in their hearts and are unable to attack the aasimon. Evil creatures of less than 8HD that fails their save flee the area immediately, because the fear overcomes its senses.

 

· Deva Qualities:

 

· Spell-like Abilities: At will – Cure Disease (3/day), Cure Light Wounds (7/day), Detect Lie, Detect Snares & Pits (7/day), Dispel Magic (7/day), Heal (1/day), Mass Invisibility, Light, Polymorph Self, Protection from Evil, Remove Curse, Remove Fear, and Tongues.

· Immunities: Cold, electricity, magic missiles, petrification, poison, normal fire, and gas.

· Resistances: Fire resistance 20.

 

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

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