Planescape Monstrous compendium appendix i


Baatezu, Greater – Cornugon

Size / Type

Large Outsider (Lawful, Evil)

Hit Dice

10d8+20 (65)

Initiative

+5 (Dex)

Speed

20ft., fly 45ft. (average)

Armor Class

22 (-1 Size, +5 Dex, +8 Natural)

Attacks

Tail +10, barbed whip +15/+10 (or 2 claws +15), bite +10

Damage

Tail 1d3+3 and wounding, barbed whip 1d6+6 and Stun (or claw 1d4+6), bite 1d4+4

Face / Reach

5ft by 5ft / 10ft (15ft with whip)

Sp. Attacks

Aura of fear, wounding, stun, spell-like abilities, gate

Sp. Qualities

DR 10 / [+2 and (good or silver)], SR21, regeneration 2, baatezu, outsider

Saves

Fort +9

Ref +12

Will +9

Abilities

Str 23

Dex 21

Con 15

Int 16

Wis 14

Cha 15

Skills

Bluff +15, Concentration +15, Intimidate +12, Knowledge (any 2) +16, Listen +15, Search +16, Sense Motive +15, Spot +15

Feats

Power Attack, Cleave, Combat Expertise

 

Climate

Baator

Organization

Solitary, or Pair

Rating (CR)

14

Treasure

Standard

Alignment

Always Lawful Evil

Advancement

Only inside baatezu stations

 

 

· Aura of Fear (Su): All cornugons radiate a Fear aura in a 5-foot radius. Anyone entering the radius must succeed a Will save (DC 17) or flee in terror for 1d6 melee rounds.

· Wounding (Ex): Any successful hit with the tail inflicts a wounds that bleeds for 1 point of damage per melee round until treated.

· Stun (Ex): Anyone hit with the cornugon’s barbed whip must succeed a fortitude save (DC 14) or be stunned for 1d4 rounds.

· Spell-like Abilities (Sp): At will – Detect Magic, ESP, Lightning Bolt (3/day, 10d6, DC15), Produce Flame, Pyrotechnics, and Wall of Fire (1/day, as a 10th level sorcerer).

· Gate (Su): They can attempt to gate in the following: 2 to 12 barbazu (50% chance, once per day), 2 to 16 abishai (35% chance, once per day), and 1 to 3 additional cornugons (20% chance, once per day).

· Baatezu Qualities:

 

· Immunities: Fire & Poison.

· Resistances: Cold and Gas 20.

· Know Alignment (Su): Always active, as a caster with as many levels as HD.

· Planar Travel (Su): Baatezu can travel to any Lower plane, the Outlands, and the Astral Plane without restrictions.

· Spell-like abilities (Sp): Animate Dead, Charm Person, Major Image, Suggestion, and Greater Teleport.

· Telepathy (Su): Because of a special form of telepathy they can understand and converse with any intelligent creature.

 

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

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