Planescape
Monstrous compendium appendix i
Baatezu, Lesser – Erinyes
Size / Type |
Medium-size Outsider (Lawful, Evil) |
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Hit Dice |
6d8+6 (33) |
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Initiative |
+1 (Dex) |
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Speed |
30ft., fly 55ft. (average) |
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Armor Class |
18 (+1 Dex, +7 Natural) |
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Attacks |
By Weapon +8/+3 |
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Damage |
By Weapon +2 |
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Face / Reach |
5ft by 5ft / 5ft |
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Sp. Attacks |
Charm, fear, rope of entanglement, spell-like abilities, gate |
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Sp. Qualities |
DR 5 / [+1 or good or silver], SR17, prime travel, baatezu, outsider. |
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Saves |
Fort +6 |
Ref +6 |
Will +7 |
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Abilities |
Str 14 |
Dex 13 |
Con 13 |
Int 14 |
Wis 14 |
Cha 20 |
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Skills |
Concentration +9, Disguise +11, Escape Artist +8, Hide +9, Listen +10, Move Silently +9, Search +9, Spot +10. |
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Feats |
Dodge, Mobility |
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Climate |
Baator |
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Organization |
Solitary |
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Rating (CR) |
7 |
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Treasure |
Standard plus rope |
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Alignment |
Always Lawful Evil |
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Advancement |
Only inside baatezu stations |
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Erinyes can speak any known language and they can wield any weapon with proficiency. · Charm (Su): Erinyes possess a powerful Charm Person ability that works against any target the erinyes looks on within 60 feet, even if the victim does not look back. The victim must immediately succeed a Will save (DC18) as if half his current level. Failure means the victim becomes completely loyal to the erinyes and does anything to protect and obey it, even when that means the death of the victim or loved ones. Fortunately for mortal beings, an erinyes can only Charm one person at a time. The effect of the charm last until the erinyes releases the victim or dies. · Fear (Su): Erinyes can cause fear in any creature that looks upon it. The victim must succeed a Will save (DC18) or flee in panic for 1d6 rounds. · Rope of Entanglement (Ex): All erinyes carry a rope of entanglement that they use in combat or to bind unsuspecting victims. They can also craft one in a day work. · Spell-like Abilities (Sp): At will – See Invisibility, Invisibility, Locate Object, Polymorph Self, and Produce Flame. · Gate (Su): Once per day they can attempt to gate in either 1 to 8 spinagons (50% chance) or 1 to 4 barbazu (35% chance). · Prime Travel (Su): Erinyes can do something no other baatezu can do: enter the Prime Material Plane unsummoned. They cannot bring anyone or anything with them when they pass into the Prime Material Plane, and they can only bring one person back when they return. They cannot bring back inorganic matter, so victims arrive in Baator without possessions. · Baatezu Qualities:
· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.
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