Planescape
Monstrous compendium appendix i
Per
Size / Type |
Medium-size Outsider (Lawful) |
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Hit Dice |
10d8+30 (75) |
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Initiative |
+5 (+1 Dex, +4 Feat) |
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Speed |
30ft. |
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Armor Class |
28 (+1 Dex, +8 armor, +2 natural, +7 shield) |
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Attacks |
Huge frost brand greatsword +17/+12 (+20/+15 vs. fire-using/dwelling) |
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Damage |
Huge frost brand greatsword 2d6+9 and 1d6 cold (2d6+12 and 2d6 cold vs. fire-using/dwelling) |
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Face / Reach |
5ft by 5ft / 5ft |
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Sp. Attacks |
Spells, magical weapon |
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Sp. Qualities |
DR 15/+1, SR21, improved uncanny dodge, regeneration 3, size up |
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Saves |
Fort +10 |
Ref +8 |
Will +9 |
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Abilities |
Str 18 |
Dex 13 |
Con 17 |
Int 13 |
Wis 11 |
Cha 15 |
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Skills |
Concentration +16, Diplomacy +15, Knowledge (planes) +13, Listen +15, Search +14, Sense Motive +13, Spot +15 |
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Feats |
Improved Initiative, Iron Will, Alertness, Combat Expertise |
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Climate |
Upper Planes |
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Organization |
Solitary |
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Rating (CR) |
11 |
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Treasure |
None (see abilities) |
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Alignment |
Always Lawful Neutral |
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Advancement |
11 – 20 HD (Medium) |
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· Spell-like Abilities: At will – Truesight (always active), Shield (always active), Blade Barrier, Charm Person or Mammal (7/day), Cure Serious Wounds (3/day), Detect Thoughts, Light, Mirror Image, Detect Magic, and Read Magic. · Magical Weapon: Pers
carry huge greatswords that they can wield for 2d10 damage without penalty.
The swords are intelligent, magical weapons. Each is a sword +3, Frost
Brand, +6 vs. fire-using/dwelling creatures. These intelligent frost
brands are imbued with the essence of a servitor of an upper power.
· Size Up: Pers can magically size up their opponents and know its fighting prowess. This ability does not, however, extend to spell use. Pers are intelligent, and one who outmatched by a group of adventurers may challenge the opposing leader or most powerful warrior to single combat. · Outsider: Darkvision 60 feet. Can’t be raised or resurrected. If intruders breach a portal, the powers always send reinforcements (usually additional pers).
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