Planescape Monstrous compendium appendix i


Shadow Fiend

Size / Type

Medium-size Outsider (Chaotic, Evil, Incorporeal)

Hit Dice

7d8+21 (53)

Initiative

+10 (+6 Dex, +4 Feat)

Speed

30ft.

Armor Class

14 (+6 Dex)

Attacks

2 Claws +13 touch, bite +8 touch

Damage

Claw 1d6, bite 1d8

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

Jump, spell-like abilities

Sp. Qualities

Shadow blend, light-dependence, immunities, light vulnerability, turn vulnerability, outsider, incorporeal

Saves

Fort +8

Ref +11

Will +6

Abilities

Str 10

Dex 23

Con 17

Int 13

Wis 13

Cha 11

Skills

Bluff +9, Craft (darkness sculpting) +10, Concentration +9, Listen +11, Knowledge (Lower planes) +11, Sense Motive +10, Spot +11

Feats

Improved Initiative, Weapon Finesse

 

Climate

Lower Planes

Organization

Solitary, group (2-8), or village (10-20 and maybe 1 black dragon)

Rating (CR)

7

Treasure

None

Alignment

Always Chaotic Evil

Advancement

8 – 21 HD (Medium)

 

 

· Jump: Shadow fiends can jump up to 30’ away and strike with four claws (can’t bite while jumping).

· Spell-like Abilities: At will – Darkness (no range, 1/day), Fear, 30’ radius (no range, 1/day), and Magic Jar (1/week, if the victim saves, the fiend is stunned for 1d3 rounds).

· Shadow Blend: In dim light or shadows, the fiend can blend with the surrounding shadows gaining 90% concealment (30% miss chance, +10 hide).

· Light Dependence: The power of a shadow fiend depends on the surrounding light conditions

 

· Bright Lightning: In open sunlight (or a daylight spell), the shadow fiend is greatly weakened; receives a -4 penalty to AC and all attacks that strike it inflict double damage.

· Dim Lightning (torch, lantern, or a light spell): +1 on all attack rolls.

· Darkness (anything up to candlelight or moonlight): +2 on all attack rolls, +4 bonus to AC, and all damage done is halved.

 

· Immunities: Immune to fire, cold and electricity.

· Light Vulnerability: Any spell with the light descriptor cast directly upon the creature inflicts 1d6 points per caster level.

· Turn Vulnerability: Even if the shadow fiends are not undead, they can be turned, but as 11HD creatures.

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

· Incorporeal: Shadow Fiends can become corporeal whenever needed, even more, their attacks inflict physical damage because they materialize their claws or fangs just before rending flesh, but after bypassing the enemy’s armor.

 

 



    Melroch Eitheldor @ 2003 - 2004

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