Planescape
Monstrous compendium appendix i
Shadow Fiend
Size / Type |
Medium-size Outsider (Chaotic, Evil, Incorporeal) |
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Hit Dice |
7d8+21 (53) |
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Initiative |
+10 (+6 Dex, +4 Feat) |
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Speed |
30ft. |
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Armor Class |
14 (+6 Dex) |
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Attacks |
2 Claws +13 touch, bite +8 touch |
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Damage |
Claw 1d6, bite 1d8 |
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Face / Reach |
5ft by 5ft / 5ft |
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Sp. Attacks |
Jump, spell-like abilities |
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Sp. Qualities |
Shadow blend, light-dependence, immunities, light vulnerability, turn vulnerability, outsider, incorporeal |
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Saves |
Fort +8 |
Ref +11 |
Will +6 |
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Abilities |
Str 10 |
Dex 23 |
Con 17 |
Int 13 |
Wis 13 |
Cha 11 |
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Skills |
Bluff +9, Craft (darkness sculpting) +10, Concentration +9, Listen +11, Knowledge (Lower planes) +11, Sense Motive +10, Spot +11 |
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Feats |
Improved Initiative, Weapon Finesse |
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Climate |
Lower Planes |
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Organization |
Solitary, group (2-8), or village (10-20 and maybe 1 black dragon) |
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Rating (CR) |
7 |
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Treasure |
None |
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Alignment |
Always Chaotic Evil |
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Advancement |
8 – 21 HD (Medium) |
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· Jump: Shadow fiends can jump up to 30’ away and strike with four claws (can’t bite while jumping). · Spell-like Abilities: At will – Darkness (no range, 1/day), Fear, 30’ radius (no range, 1/day), and Magic Jar (1/week, if the victim saves, the fiend is stunned for 1d3 rounds). · Shadow Blend: In dim light or shadows, the fiend can blend with the surrounding shadows gaining 90% concealment (30% miss chance, +10 hide). · Light Dependence:
The power of a shadow fiend depends on the surrounding light conditions
· Immunities: Immune to fire, cold and electricity. · Light Vulnerability: Any spell with the light descriptor cast directly upon the creature inflicts 1d6 points per caster level. · Turn Vulnerability: Even if the shadow fiends are not undead, they can be turned, but as 11HD creatures. · Outsider: Darkvision 60 feet. Can’t be raised or resurrected. · Incorporeal: Shadow Fiends can become corporeal whenever needed, even more, their attacks inflict physical damage because they materialize their claws or fangs just before rending flesh, but after bypassing the enemy’s armor.
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