Planescape
Monstrous Compendium Appendix I
Slaad
Name |
Red |
Blue |
Green |
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Type |
Varied-size Outsider (Chaotic) |
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Size |
Large |
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Hit Dice |
7d8+21 (52) |
8d8+24 (60) |
9d8+27 (67) |
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Initiative |
+1 (Dex) |
+2 (Dex) |
+1 (Dex) |
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Speed |
20ft. |
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Armor Class |
16 (-1S, +1D, +6N) |
18 (-1S, +2D, +7N) |
20 (-1S, +1D, +10N) |
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Attacks |
Bite +10, 2 claw +8 |
4 Claw +11, bite +9 |
2 Claw +12, bite +10 |
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Damage |
Bite 2d8+4, claw 1d4+2 and implant |
Rake 2d6+4, bite 2d8+2 and disease |
Claw 1d6+4, bite 2d8+2 |
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Face / Reach |
5ft by 5ft / 10ft |
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Sp. Attacks |
Implant, pounce, stunning croak, summon slaad, SR17 |
Spell-like abilities, disease, SR19, summon slaad |
Spell-like abilities, summon slaad, SR21, DR 10/ [+1 or lawful] |
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Sq. Qualities |
Regeneration 2, outsider |
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Saves |
F+8 |
R+6 |
W+3 |
F+9 |
R+7 |
W+6 |
F+9 |
R+7 |
W+6 |
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Abilities |
Str 19 |
Dex 13 |
Con 17 |
Str 19 |
Dex 15 |
Con 17 |
Str 19 |
Dex 13 |
Con 17 |
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Int 06 |
Wis 06 |
Cha 08 |
Int 06 |
Wis 06 |
Cha 10 |
Int 10 |
Wis 10 |
Cha 10 |
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Skills |
Climb +14, Jump +14, Listen +6, Move Silently +5, Spot +8 |
Climb +14, Jump +15, Listen +8, Move Silently +9, Spot +8 |
Climb +16, Hide +9, Jump +16, Listen +12, Move Silently +13, Spot +12 |
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Feats |
Dodge, Multiattack |
Dodge, Mobility, Multiattack |
Cleave, Multiattack, Power Attack |
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Climate |
Limbo |
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Organization |
Solitary, gang (2-5), or pack (6-10) |
Solitary, gang (2-5), or pack (6-10) |
Solitary or gang (2-5) |
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Rating (CR) |
7 |
8 |
9 |
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Treasure |
None |
Standard |
Standard |
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Alignment |
Always Chaotic Neutral |
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Advancement |
8 10 HD (Large), 11 21 HD (Huge) |
9 12 HD (Large), 13 24 HD (Huge) |
10 15 HD (Large), 16 27 HD (Huge) |
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· Implant (Ex): A red slaad can inject an egg-pellet with every claw attack. A successful Fortitude save (DC17) avoids implantation, but unconscious characters cant save. After a week, the egg gestates into a blue slaad that eats its way out, killing the host. 24 hours the egg fully matures, the host falls extremely ill (-10 to all ability scores). A Remove Curse or similar magic destroys the egg or baby. An egg-pellet can be detected by Detect Evil or a successful Heal check (DC20). · Pounce (Ex): Red slaad can charge into fray, leaping upon his enemies, being able to do a full attack even after taking a move action. · Stunning Croak (Ex): Once per day, red slaad can emit a loud croak that stuns all opponents within 20 that dont succeed a Fortitude save (DC16) for 2 rounds. · Summon Slaad (Su):
· Spell-like Abilities
(Sp):
· Disease (Ex): The bite of a blue slaad can infect with a disease similar to mummy rot (Fortitude save DC17 to avoid contagion). Also, blue slaadi can infect unconscious opponents a disease similar to lycanthropy. This infection transforms the humanoid victim, over a weeks period, into a red slaad; non-humanoid victims die. The disease is undetectable except by a detect evil spell. Cure Disease cures both kind of diseases and also reverses the second. · Polymorph (Su):
Green slaadi can Polymorph at will into a duplicate of the human or
demihuman host that spawned it. |
Name |
Gray |
Death |
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Type |
Varied-size Outsider (Chaotic) |
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Size |
Medium |
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Hit Dice |
10d8+30 (75) |
15d8+45 (112) |
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Initiative |
+1 (Dex) |
+8 (+4 Dex, +4 Feat) |
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Speed |
30ft. |
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Armor Class |
22 (+1 Dex, +11 Natural) |
25 (+4 Dex, +11 Natural) |
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Attacks |
2 Claw +16, bite +14; or by weapon +16/+11 |
2 Claw +20, bite +18; or by weapon +20/+15/+10 |
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Damage |
Claw 2d4+6, bite 2d8+3; or by weapon +6 (STR bonus). |
Claw 3d6+5 and stun, bite 2d10+2 |
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Face / Reach |
5ft by 5ft / 5ft |
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Sp. Attacks |
Spell-like abilities, summon slaad |
Stun, spells, summon slaad |
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Sq. Qualities |
SR23, alternate form, DR 10/ [+1 or lawful] |
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Saves |
F+10 |
R+8 |
W+9 |
F+12 |
R+13 |
W+13 |
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Abilities |
Str 23 |
Dex 13 |
Con 17 |
Str 20 |
Dex 18 |
Con 17 |
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Int 14 |
Wis 14 |
Cha 14 |
Int 18 |
Wis 18 |
Cha 18 |
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Skills |
Climb +17, Hide +14, Jump +19, Knowledge (arcana) +13, Listen +15, Move Silently +14, Search +15, Spot +15 |
Climb +23, Escape Artist +22, Hide +22, Jump +23, Knowledge (any 2) +22, Listen +22, Move Silently +22, Search +22, Spot +22 |
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Feats |
Multiattack, Item Creation (any 2) |
Cleave, Improved Initiative, Multiattack, Power Attack |
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Climate |
Limbo |
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Organization |
Solitary or pair |
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Rating (CR) |
10 |
15 |
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Treasure |
Double standard |
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Alignment |
Always Chaotic Neutral |
Always Chaotic, usually neutral or evil |
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Advancement |
11 15 HD (Medium), 16 30 HD (Large) |
16 22 HD (Medium), 23 45 HD (Large) |
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· Stun (Ex): Death slaadi empower their blows with an ability similar to the Stunning Fist ability. Anyone hit by a claw attack must succeed a Fortitude save (DC21) or become stunned for 1d6 rounds. · Spell-like Abilities (Sp):
· Summon Slaad (Su):
· Telepathy (Su): Death slaadi can communicate with all creatures within 100 feet through telepathy. · Alternate Form (Su): Gray and Death slaadi can shapechange into the form of the original host, in which they often wield a magical weapon. · Outsider:
Darkvision 60 feet. Cant be raised or resurrected. |