Planescape
Monstrous Supplement
Tanar’ri, Greater – Nabassu
Size / Type |
Medium-size Outsider (Chaotic, Evil) |
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Hit Dice |
7d8+21 (53) |
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Initiative |
+3 (Dex) |
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Speed |
30ft., fly 40ft. (average) |
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Armor Class |
25 (+3 Dex, +12 Natural) |
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Attacks |
2 Claws +14, bite +12 |
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Damage |
Claw 2d4+7, bite 3d4+3 |
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Face / Reach |
5ft by 5ft / 5ft |
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Sp. Attacks |
Spell-like abilities, gate, summon, sneak attack +3d6, paralyzation aura |
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Sp. Qualities |
Telepathy, SR21, DR 10/ [+1 or cold-iron], etherealness, evasion, uncanny dodge, trapfinding, trap sense +1, regeneration 1, tanar’ri, outsider |
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Saves |
Fort +8 |
Ref +8 |
Will +7 |
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Abilities |
Str 25 |
Dex 17 |
Con 16 |
Int 15 |
Wis 15 |
Cha 13 |
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Skills |
Climb +17, Hide +13, Listen +12, Move Silently +13, Search +12, Sense Motive +12, Spot +12 |
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Feats |
Multiattack, Power Attack |
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Climate |
Abyss |
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Organization |
Solitary or pair |
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Rating (CR) |
13 |
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Treasure |
Standard |
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Alignment |
Always Chaotic Evil |
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Advancement |
8 – 12 HD (Medium), 13 – 21 HD (Large) |
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· Spell-like Abilities: At will – Energy Drain (by touch), Silence, and Vampiric Touch. · Gate: Three times per day with a 45% chance of success a nabassu can attempt to gate in 2-20 manes, 2-5 cambions, or 1 nabassu. · Summon: When in the Abyss, the nabassu can summon 2-5 ghasts once a day. · Etherealness: Nabassu can become ethereal at will (2/day). · Paralyzation Aura: Any living creature coming within 10’ must succeed at a Fortitude save (DC16) or become paralyzed for 1d10 rounds. Anyone succeeding at the roll becomes immune to that particular nabassu’s paralyzation aura for 24 hours. · Tanar’ri Traits:
· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.
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