Planescape
Monstrous Supplement
Tanar’ri, True – Nalfeshnee
Size / Type |
Huge Outsider (Chaotic, Evil) |
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Hit Dice |
11d8+44 (94) |
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Initiative |
+1 (Dex) |
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Speed |
30ft., fly 40ft. (poor) |
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Armor Class |
28 (-2 Size, +1Dex, +19 Natural) |
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Attacks |
2 Claws +13, bite +15 |
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Damage |
Claw 1d4+3, bite 2d4+6 |
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Face / Reach |
10ft by 10ft / 15ft |
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Sp. Attacks |
Spell-like abilities, gate, smite |
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Sp. Qualities |
Telepathy, improved uncanny dodge, SR25, DR 15/ [+2 and (lawful or cold-iron)], tanar’ri, outsider |
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Saves |
Fort +11 |
Ref +8 |
Will +13 |
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Abilities |
Str 23 |
Dex 13 |
Con 19 |
Int 22 |
Wis 22 |
Cha 16 |
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Skills |
Bluff +17, Concentration +18, Diplomacy +17, Hide +11, Knowledge (arcana) +20, Listen +20, Move Silently +15, Search +20, Sense Motive +20, Spellcraft +20, Spot +20 |
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Feats |
Cleave, Multiattack, Power Attack |
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Climate |
Abyss |
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Organization |
Solitary or troupe (1 nalfeshnee, 1 hezrou, and 2-5 vrocks) |
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Rating (CR) |
16 |
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Treasure |
Standard |
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Alignment |
Always Chaotic Evil |
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Advancement |
12 – 17 HD (Huge), 18 – 33 HD (Gargantuan) |
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· Spell-like Abilities: At will – Alter Self, Animate Rope, Call Lightning, Chill Touch, See Invisibility (always active), Distance Distortion, Detect Thoughts (always active), Feeblemind, Forget, Giant Vermin, Invisibility, Know Alignment (always active), Raise Dead, Slow, and Web. · Gate: Nalfeshnee can attempt to gate in 1-6 babaus or 1 vrock, twice per day, with a 50% chance of success. · Smite: Three times per day a nalfeshnee can create a nimbus of unholy light. When the demon triggers the ability, rainbow-colored beams play around its body. One round later they burst in a 60-foot radius. Affected creatures take 15hp of damage (Reflex half DC18). They must also succeed at a Will save (DC20) or be in a stupor (as in stun condition) for 1d10 rounds as visions of their worst fears hounds them. · Tanar’ri Traits:
· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.
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