Planescape Monstrous Supplement


Tanar’ri, Least – Rutterkin

Size / Type

Medium-size Outsider (Chaotic, Evil)

Hit Dice

4d8+8 (26)

Initiative

+2 (Dex)

Speed

30ft.

Armor Class

20 (+2 Dex, +8 Natural)

Attacks

2 Claws +6; or by weapon +7

Damage

Claw 1d6+2, by weapon +2

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

Weapons, spell-like abilities, gate

Sp. Qualities

Telepathy, SR13, tanar’ri, outsider

Saves

Fort +5

Ref +5

Will +3

Abilities

Str 15

Dex 14

Con 15

Int 9

Wis 10

Cha 6

Skills

Climb +5, Concentration +6, Listen +4, Search +3, Sense Motive +4, Spot +4, Survival +4.

Feats

Weapon Focus (Any 1), Cleave

 

Climate

Abyss

Organization

Solitary or group (2-5)

Rating (CR)

5

Treasure

None

Alignment

Always Chaotic Evil

Advancement

5 – 8 HD (Medium), 9 – 12 HD (Large)

 

 

· Weapons: Rutterkin are known for the strange weapons they carry. Some of their favorites include the following:

 

 

Weight

Type

Damage

Critical

Range

Special

Exotic, 2-handed melee

Crescent Polearm

8

S

1d10

x3

--

10ft reach.

Snap-Tong

5

P

2d4+1

x3

--

Improved Grab

Exotic, 1-handed melee

Saw-toothed Flatchet

3

S/P

2d4

19-20/x2

--

 

Exotic, ranged

3-armed blade

2

S

1d6

x4

20ft

 

 

· Spell-like Abilities: At will – Fear (by touch), Fly, and Telekinesis (3/day).

· Gate: Once per day with a 50% chance of success they can attempt to gate in 1-8 least tanar’ri.

· Tanar’ri Traits:

 

· Spell-like abilities: At will – Darkness, Darkvision, and Greater Teleport.

· Resistances: Cold, fire and gas resistance 20.

· Immunities: Electricity, normal fire, and poison.

 

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

1