Planescape Monstrous Supplement


Tanar’ri, Lesser – Succubus

Size / Type

Medium-size Outsider (Chaotic, Evil)

Hit Dice

6d8+6 (33)

Initiative

+1 (Dex)

Speed

30ft., fly 45ft. (average)

Armor Class

20 (+1 Dex, +9 Natural)

Attacks

2 Claws +7

Damage

Claws 1d3+1

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

Energy drain, spell-like abilities, gate

Sp. Qualities

Telepathy, SR17, DR 10/ [+2 or lawful], improved uncanny dodge, immunities, tanar’ri, outsider

Saves

Fort +6

Ref +6

Will +7

Abilities

Str 13

Dex 13

Con 13

Int 16

Wis 14

Cha 20

Skills

Bluff +11, Concentration +7, Disguise +11*, Escape Artist +7, Hide +7, Knowledge (any one) +9, Listen +11, Move Silently +7, Ride +7, Search +9, Spot +11

Feats

Dodge, Mobility

 

Climate

Abyss

Organization

Solitary

Rating (CR)

9

Treasure

Standard

Alignment

Always Chaotic Evil

Advancement

7 – 12 HD (Medium)

 

 

· Energy Drain: The succubus drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. The succubus’s kiss or embrace inflicts one negative level; the victim must succeed a Wisdom check (DC15) to even notice. The Fortitude save to remove the negative level has a DC of 18.

· Spell-like Abilities: At will – Etherealness, Charm Person, Clairaudience / Clairvoyance, Detect Thoughts, Plane Shift, Shapechange (to a humanoid form of about their own height and weight, and grants a +10 to Disguise skill), and Suggestion. These abilities function as a 12th level sorcerer.

· Gate: Once per day with a 40% chance of success they can attempt to gate in a Balor.

· Immunities: Succubi are immune to fire.

· Tanar’ri Traits:

 

· Spell-like abilities: At will – Darkness, Darkvision, and Greater Teleport.

· Resistances: Cold, fire and gas resistance 20.

· Immunities: Electricity, normal fire, and poison.

 

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

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