Planescape Monstrous Supplement


Tanar’ri, True – Vrock

Size / Type

Large Outsider (Chaotic, Evil)

Hit Dice

8d8+24 (60)

Initiative

+11 (+7 Dex, +4 Feat), +20 with demonic speed.

Speed

30ft., fly 45ft. (average)

Armor Class

25 (-1 Size, +7 Dex, +9 Natural)

Attacks

2 Claws +14, bite +12, 2 rakes +12

Damage

Claw 1d8+7, bite 1d6+3, rake 1d4+3

Face / Reach

5ft by 5ft / 10ft

Sp. Attacks

Spell-like abilities, gate, spores, screech, dance of ruin

Sp. Qualities

Telepathy, SR25, DR 15/ [+2 and (lawful or cold-iron)], improved uncanny dodge, darkvision 120’, demonic speed, tanar’ri, outsider

Saves

Fort +9

Ref +13

Will +8

Abilities

Str 24

Dex 25

Con 17

Int 14

Wis 14

Cha 12

Skills

Concentration +14, Hide +9, Knowledge (any 1) +12, Listen +13, Move Silently +13, Search +13, Sense Motive +13, Spellcraft +12, Spot +12

Feats

Improved Initiative, Multiattack, Cleave

 

Climate

Abyss

Organization

Solitary, gang (2-4), or squad (6-10)

Rating (CR)

13

Treasure

Standard.

Alignment

Always Chaotic Evil.

Advancement

9 – 12 HD (Large), 13 – 24 HD (Huge)

 

 

· Spell-like Abilities: At will – See Invisibility, Detect Magic, Dispel Magic, Mass Charm, Mirror Image, and Telekinesis. All abilities are usable as a 10th level sorcerer.

· Gate: Once per day with a 50% chance of success they can attempt to gate in 2-20 manes, 1-6 bar-lguras, or 1 nalfeshnee.

· Spores: Once every 3 rounds a vrock can release masses of spores all around within 5’. This spray automatically inflicts 1d8 damage to all creatures within the area. Once the spores have hit, they implant themselves just below the surface of the skin and begin to grow and sprout, dealing 1d2 damage per round for 10 rounds. At the end of this time, the victim is covered with thick, vine-like growths, effectively entangling the victim. The spores can be killed by a Bless, Neutralize Poison, or similar spell or by being sprinkled with holy water. Delay Poison stops the growth.

· Screech: Once per hour, a vrock can emit a loud, deafening screech. This screech deafens everyone within 30’ (no save) for 2d4 rounds, and victims must succeed at a Fortitude save (DC17) or become stunned for 1 round.

· Dance of Ruin: When five or more vrocks fight together in battle, they can attempt a special power. The vrocks join hands in a circle, then dance wildly, screeching and chanting in ancient languages. After 3 rounds, a weave of energy cackles and scintillates in the air like lightning. Anyone within 100 feet of the dance suffers 2d20 damage (Reflex half DC15). If any vrock takes 20 or more points of damage during the three melee rounds, the dance is disrupted and must be started again. All creatures including the vrock are affected.

· Demonic Speed: Vrocks are unnaturally fast, gaining a +9 bonus to initiative.

· Tanar’ri Traits:

 

· Spell-like abilities: At will – Darkness, Darkvision, and Greater Teleport.

· Resistances: Cold, fire and gas resistance 20.

· Immunities: Electricity, normal fire, and poison.

 

·  Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

· 

 



    Melroch Eitheldor @ 2003 - 2004

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