Planescape
Monstrous Supplement
Tanar’ri, Greater – Wastrilith
Size / Type |
Large Outsider (Chaotic, Evil) |
||||||
Hit Dice |
15d8+60 (128) |
||||||
Initiative |
+2 (Dex) |
||||||
Speed |
25ft., Swim 40ft. |
||||||
Armor Class |
21 (-1 Size, +2 Dex, +10 Natural) |
||||||
Attacks |
2 Claws +20, bite +15 |
||||||
Damage |
Claw 1d8+6, bite 1d12+3 |
||||||
Face / Reach |
5ft by 10ft / 5ft |
||||||
Sp. Attacks |
Minions, breath weapon |
||||||
Sp. Qualities |
Immunities, SR16, water lord, summoner’s bane, tanar’ri, outsider |
||||||
Saves |
Fort +12 |
Ref +11 |
Will +11 |
||||
Abilities |
Str 23 |
Dex 14 |
Con 17 |
Int 15 |
Wis 15 |
Cha 13 |
|
Skills |
Bluff +14, Concentration +16, Hide +15, Knowledge (any 1) +15, Listen +15, Move Silently +15, Search +15, Sense Motive +15, Spellcraft +15, Spot +15, Survival +15, Swim +28* |
||||||
Feats |
Power Attack, Cleave, Toughness, Improved Critical (Claw) |
||||||
|
|||||||
Climate |
Abyss |
||||||
Organization |
Solitary or pair |
||||||
Rating (CR) |
13 |
||||||
Treasure |
Standard |
||||||
Alignment |
Always Chaotic Evil |
||||||
Advancement |
16 – 23 HD (Large), 24 – 45 HD (Huge) |
||||||
|
|||||||
· Minions: Wastrilith do not believe in suffering needlessly, they send their minions forth to combat enemies · Breath Weapon: Up to 3 times per day the wastrilith can breathe a blast of boiling water in a cone 30’ long and 10’ diameter base (3d10 damage, no save). · Immunities: Electrical attacks inflict full damage. However, due to the water lord’s nature, such attacks reach them only half the time; the other half rebound on the caster, causing full damage. Fire-based attacks inflict double full damage if the fiend has left the water, but none if the creature remains fully immersed. Water- and cold-based attacks cause no damage. · Water Lord: Water elementals do not attack the wastrilith, and indeed, a wastrilith has a 50% chance (one roll per elemental) of wrestling control of water elementals from the summoner, as long as the water elemental have approached within 100’ of it. · Summoner’s Bane: Wastrilith are nasty-tempered and try to break free of the bonds imposed by spellcasters. There is a 20% chance that a summoned wastrilith ignores the wishes of the summoner, kills him, and rampages until such time as it wearies of the plane. · Tanar’ri Traits:
· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.
|
|||||||