Planescape Monstrous compendium appendix I


Yeth Hound

Size / Type

Medium-size Magical Beast (Outsider, Evil)

Hit Dice

3d10+9 (26)

Initiative

+6 (+2 Dex, +4 Feat)

Speed

40ft., fly 70ft. (good)

Armor Class

20 (+2 Dex, +8 Natural)

Attacks

Bite +7

Damage

Bite 2d4+6

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

Bay, trip

Sp. Qualities

Scent, SR13, flight, weapon resistance

Saves

Fort +6

Ref +5

Will +3

Abilities

Str 18

Dex 15

Con 16

Int 6

Wis 14

Cha 10

Skills

Listen +8, Spot +8, Survival +8

Feats

Improved Initiative

 

Climate

Any Land

Organization

Solitary, pair, or pack (4-16)

Rating (CR)

4

Treasure

None

Alignment

Always Neutral Evil

Advancement

4 – 6 HD (Medium), 7 – 9 HD (Large)

 

 

· Bay (Su): Anyone within 90’ of a baying pack of yeth hounds must succeed a Will save (DC12) or become panicked until he can no longer hear the baying. Whether or not the save is successful, an affected creature is immune to that hound’s bay for 24 hours.

· Trip (Ex): A yeth hound that hits with its bite attack can attempt to trip the opponent as a free action.

· Flight (Su): The flight of the yeth hounds is absolutely quiet, emitting no sound at all.

· Weapon Resistance (Ex): Yeth hounds are immune to all physical weapons except silver or magical ones. Silver weapons inflict 1hp damage. Magical weapons cause damage equal to their bonus. Magical weapons with no bonus cause 1hp damage. The damage is cumulative, a +1 silver sword inflicts 2hp of damage.

· Magical Beast: As beasts but with supernatural abilities. Lowlight vision, Darkvision 60ft.

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

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