Planescape
Monstrous Supplement
Yugoloth, Lesser – Dergholoth
Size / Type |
Large Outsider (Evil) |
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Hit Dice |
8d8+16 (52) |
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Initiative |
+2 (Dex) |
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Speed |
40ft. |
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Armor Class |
23 (-1 Size, +2 Dex, +12 Natural) |
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Attacks |
See Below |
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Damage |
Claw 1d4+8, greatsword 2d6+8 |
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Face / Reach |
5ft by 5ft / 10ft |
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Sp. Attacks |
Improved grab, feeblemind, spell-like abilities |
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Sp. Qualities |
SR19, DR 5/ [+1 or silver], parry, yugoloth, outsider |
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Saves |
Fort +8 |
Ref +8 |
Will +7 |
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Abilities |
Str 27 |
Dex 15 |
Con 15 |
Int 6 |
Wis 12 |
Cha 10 |
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Skills |
Appraise +2, Bluff +11, Listen +12, Sense Motive +12, Spot +12 |
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Feats |
Multiattack, Multiweapon fighting, Weapon Balance |
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Climate |
Lower Planes |
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Organization |
Solitary or group (2-4) |
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Rating (CR) |
9 |
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Treasure |
Nil (some weapons maybe) |
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Alignment |
Always Neutral Evil |
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Advancement |
9 – 20 HD (Large), 21 – 24 HD (Huge) |
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· Each dergholoth may have weapons, as determined below, but dergholoths never carry magical weapons.
· Improved Grab: To use this ability, the dergholoth needs to hit with two claw attacks. If succeeds, the dergholoth can attack its victim with a +4 bonus (even with greatswords while grappling). · Feeblemind: Once per day, a dergholoth can chatter senselessly by clicking its mouth pincers rapidly. This has the effect of feeblemind spell on any creature of less than 7HD within 30’ that hears the attack. The victims must succeed a Will save (DC14) or be affected for 1d6 rounds, after which they return to normal. · Spell-like Abilities: At will – Darkness, Fear, and Sleep (2/day). · Parry: Armed dergholoths can parry with their weapons instead of attacking. For each weapon attack used to parry, the dergholoth’s AC improves by 2 until the dergholoth’s next initiative. · Yugoloth Traits:
· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.
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