Planescape
Monstrous Supplement
Yugoloth, Lesser Hydroloth
Size / Type |
Large Outsider (Evil) |
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Hit Dice |
7d8+14 (45) |
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Initiative |
+1 (Dex) |
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Speed |
20ft., fly 30ft. (clumsy), Swim 60ft. |
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Armor Class |
22 (-1 Size, +1 Dex, +12 Natural) |
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Attacks |
2 Claws +8, bite +6; and if gliding 2 foot claws +6 |
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Damage |
Claw 1d8+2, bite 1d10+1, foot claw 1d4+1 |
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Face / Reach |
5ft by 5ft / 10ft |
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Sp. Attacks |
Leap, sleep spittle, spell-like abilities, gate |
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Sp. Qualities |
DR 5 / [+1 or silver], SR19, telepathy, amphibious, immunities, yugoloth, outsider |
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Saves |
Fort +7 |
Ref +6 |
Will +5 |
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Abilities |
Str 14 |
Dex 12 |
Con 15 |
Int 9 |
Wis 10 |
Cha 12 |
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Skills |
Hide +6, Intimidate +9, Jump +20*, Listen +9, Move Silently +9, Search +8, Spot +9 |
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Feats |
Multiattack, Cleave |
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Climate |
Lower Planes |
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Organization |
Solitary, squad (2-6), group (8-32) |
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Rating (CR) |
8 |
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Treasure |
Standard |
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Alignment |
Always Neutral Evil |
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Advancement |
8 15 HD (Large), 16 21 HD (Huge) |
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· Leap: Hydroloths, given their frog-like nature and underarm gliding flaps, can make surprisingly great jumps. They receive a +8 racial bonus to jump, and in addition, they can jump up to 30 long, and 15 high and still make a full attack upon landing. They do this from a standing position, so their victims must start closer than 30 to do this. · Sleep Spittle: Hydroloths can spit a stream of foul yellow liquid from a gland under their tongues up to 15 away. Those hit receive 1d10 acid damage and must succeed a Fortitude save (DC15) or fall asleep for 1d8 rounds. Before the poison wears off, the victim cannot be awakened save by magical means. · Spell-like Abilities: At will Summon Monster V (a 12HD water elemental that fights for the hydroloth without control), Create Water, Darkness, Dimension Door, and Water Walk. · Gate: Twice per day with a 50% chance of success they can attempt to gate in another hydroloth. · Amphibious: Hydroloths are fully amphibious, being able to breathe air and from any liquid. · Immunities: Hydroloths are immune to the memory-erasing effects of the river Styx. Also, hydroloths can use the improved evasion ability against any water-based attack. · Yugoloth Traits:
· Outsider: Darkvision 60 feet. Cant be raised or resurrected.
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