Planescape
Monstrous Supplement
Yugoloth, Lesser Mezzoloth
Size / Type |
Medium Outsider (Evil) |
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Hit Dice |
10d8+20 (65) |
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Initiative |
+2 (Dex) |
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Speed |
40ft. |
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Armor Class |
21 (+2 Dex, +9 Natural) |
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Attacks |
2 Claws +16; or weapon +16/+11 |
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Damage |
Claw 1d6+6; or by weapon +12 (2-handed weapon) |
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Face / Reach |
5ft by 5ft / 5ft |
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Sp. Attacks |
Spell-like abilities, gate |
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Sp. Qualities |
Darkvision 120, magical item use, immunities, DR 10/ [+2 or silver], SR 21, telepathy, yugoloth, outsider |
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Saves |
Fort +9 |
Ref +9 |
Will +6 |
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Abilities |
Str 23 |
Dex 14 |
Con 14 |
Int 7 |
Wis 8 |
Cha 10 |
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Skills |
Appraise +10, Bluff +13, Intimidate +15, Jump +11, Listen +12, Search +12, Sense Motive +12, Spot +12 |
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Feats |
Power Attack, Two Handed Power Strike, Improved Critical (Halberd / Greatsword) |
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Climate |
Lower Planes |
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Organization |
Solitary, Pair, or Group (3-5) |
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Rating (CR) |
10 |
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Treasure |
None (with the exception of some magical items they could carry) |
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Alignment |
Always Neutral Evil |
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Advancement |
11 20 HD (Medium), 21 30 HD (Large) |
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· Magical Item Use (Ex): Highly magical, mezzoloths can use any magical item, except of those with alignment or class restriction. · Immunities (Ex): Immune to paralysis, Charm and Suggestion spells. Also, cold damage is normal, not double like most Yugoloths. · Spell-like Abilities (Sp): At will Burning Hands, Darkness, Detect Magic, Hold Person, Inflict Serious Wounds, Mirror Image, See Invisibility (always active), Sleep, and Trip. 2/day - Dispel Magic. 1/day - Cloudkill, Flame Strike. All abilities are used as a 10th level sorcerer (DC 10 + spell level) · Gate (Su): Once per day, with a 40% chance of success, they can try to 1d4 mezzoloths or 1d2 hydroloths. · Telepathy (Ex): They have limited telepathy that lets them communicate with any creature of Low or better intelligence within 100. · Yugoloth Traits:
· Outsider: Darkvision 60 feet. Cant be raised or resurrected.
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