Planescape Monstrous Supplement


Yugoloth, Lesser – Mezzoloth

Size / Type

Medium Outsider (Evil)

Hit Dice

10d8+20 (65)

Initiative

+2 (Dex)

Speed

40ft.

Armor Class

21 (+2 Dex, +9 Natural)

Attacks

2 Claws +16; or weapon +16/+11

Damage

Claw 1d6+6; or by weapon +12 (2-handed weapon)

Face / Reach

5ft by 5ft / 5ft

Sp. Attacks

Spell-like abilities, gate

Sp. Qualities

Darkvision 120’, magical item use, immunities, DR 10/ [+2 or silver], SR 21, telepathy, yugoloth, outsider

Saves

Fort +9

Ref +9

Will +6

Abilities

Str 23

Dex 14

Con 14

Int 7

Wis 8

Cha 10

Skills

Appraise +10, Bluff +13, Intimidate +15, Jump +11, Listen +12, Search +12, Sense Motive +12, Spot +12

Feats

Power Attack, Two Handed Power Strike, Improved Critical (Halberd / Greatsword)

 

Climate

Lower Planes

Organization

Solitary, Pair, or Group (3-5)

Rating (CR)

10

Treasure

None (with the exception of some magical items they could carry)

Alignment

Always Neutral Evil

Advancement

11 – 20 HD (Medium), 21 – 30 HD (Large)

 

 

· Magical Item Use (Ex): Highly magical, mezzoloths can use any magical item, except of those with alignment or class restriction.

· Immunities (Ex): Immune to paralysis, Charm and Suggestion spells. Also, cold damage is normal, not double like most Yugoloths.

· Spell-like Abilities (Sp): At will – Burning Hands, Darkness, Detect Magic, Hold Person, Inflict Serious Wounds, Mirror Image, See Invisibility (always active), Sleep, and Trip. 2/day - Dispel Magic. 1/day - Cloudkill, Flame Strike. All abilities are used as a 10th level sorcerer (DC 10 + spell level)

· Gate (Su): Once per day, with a 40% chance of success, they can try to 1d4 mezzoloths or 1d2 hydroloths.

· Telepathy (Ex): They have limited telepathy that lets them communicate with any creature of Low or better intelligence within 100’.

· Yugoloth Traits:

 

· Immunities: Acid, fire, and poison.

· Resistances: Gas resistance 20.

· Weaknesses: Cold inflicts double damage.

· Spell-like abilities: At will – Alter Self, Animate Dead, Cause Disease, Charm Person, Minor Image, Produce Flame, and Greater Teleport.

· Nature of Betrayal: All yugoloth can gate in their fellows when necessary. However, summoned yugoloths are 25% likely to turn on their summoner and aid the opponent. If the opponent wins, the traitorous yugoloth tries to cadge a reward for its help.

 

· Outsider: Darkvision 60 feet. Can’t be raised or resurrected.

 

 



    Melroch Eitheldor @ 2003 - 2004

1