Planescape Monstrous Supplement
Astral
Searcher
Humanoid
tragedy and dimensional travel sometimes have a bizarre effect on extraplanar
energies that swirl and tumble through the dimensions of the multiverse. One of
the stranger results of the disruption of planar energy is the astral searcher.
Thought to be the result of great anguish or combat in the Astral Plane, an
astral searcher is a mindless humanoid-shaped cloud of Astral energy that has
somehow taken on a semblance of life. The motives and movements of an astral
searcher are pure instinct—it has no capacity for rational thought and is
guided only by the sole driving need to possess a material body. No one is
quite sure why astral searchers are so driven take hold of humanoid forms, but
the most sensible suggestion is that they somehow “know” that they were
generated by humanoid thought and are thus acting on some primal envy of their
unwitting creators.
Like moths to a flame, astral searchers are drawn to points in the Astral Plane
that might be weak enough to tear and allow them access to the Material Plane.
Any rift between the Astral and Material plane allows egress to the astral
searchers gathering there, and they eagerly await such an occurrence. Astral
travel has a 4% chance of causing a rift to remain open just long enough for
astral searchers to pass through.
Size / Type |
Medium Undead (Incorporeal) |
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Hit Dice |
2d12 (9) |
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Initiative |
+0 (Dex) |
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Speed |
30 ft. |
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Armor Class |
10 |
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Attacks |
Touch +2 melee |
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Damage |
Touch 1d6 |
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Face / Reach |
5 ft. by 5 ft./5 ft. |
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Sp. Attacks |
Touch psyche, possession |
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Sp. Qualities |
Incorporeal, SR 21, undead, outsider |
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Saves |
Fort +3 |
Ref +3 |
Will +5 |
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Abilities |
Str -- |
Dex 11 |
Con -- |
Int -- |
Wis 14 |
Cha 20 |
Skills |
Spot +4 |
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Feats |
Weapon focus (Touch) |
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Climate |
Any land and underground |
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Organization |
Swarm (4-24) |
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Rating (CR) |
2 |
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Treasure |
None |
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Alignment |
Always neutral (until in possession of a body) |
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Advancement |
3-6HD (Medium-size) |
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· An astral
searcher flails at its opponent with its arm-like tendrils of Astral energy.
They only attack humanoids, perhaps out of some instinctive knowledge of
their origin. · Touch Psyche
(Su): The touch of an astral searcher reaches to the very core of its
opponent’s existence, dealing 1d6 points of damage. This damage is purely
mental and ignores any kind of damage reduction, however, mental as it is,
the victim recovers faster than normal at a rate of 1d8 per 10 minutes. This
damage can be combined with physical damage, and if the sum of physical +
mental damage totals the character hit points pool, the character dies. An
opponent reduced to 0 hit points or less by the touch of an astral searcher
has had her psyche destroyed. · Possession
(Su): As a free action, an astral searcher can possess a living humanoid
body that has no soul. Most often, the soulless body possessed by an astral
searcher has been the victim of its psyche touch attacks, although any living
body without a soul can be the subject of an astral searcher’s possession. · An astral
searcher in possession of a body gains all the ability scores and hit points
of the opponent’s body. After some hours or days, it also gains all class
levels and abilities, skills, and feats. · Astral Searchers
have no psyche of their own, they are just an mass of emotional energy. Thus,
once a body is secured, the Astral Searcher first concern is to recreate the
atmosphere that led to it’s creation. They always
try to project the feeling they were born from (rage, fear, determination,
etc.). · If an Astral
Searcher stays for a long period of time in the same body, it adopts the same
personality traits of it’s victim, only modified by
his ruling emotion. To relatives of the body’s proprietor it’ll seem that he
just lost his memory (and it’s a bit barmy). · Certain spells such as banishment can force an astral searcher out
of a possessed body, but since the original psyche of the body has been
destroyed it cannot be restored. The body is simply a soulless shell that is
vulnerable to attack by other astral searchers or any entity capable of
possessing a living form (such as ghosts and certain other outsiders). · Incorporeal:
Can only be harmed by other incorporeal creatures, +1 or better magic
weapons, spells, spell-like abilities, and supernatural abilities. Immune to
all non-magical attack forms and has a 50% chance to ignore any damage from a
corporeal source. Can pass through solid objects, and always moves silently. · Outsider: Darkvision 60 feet, and can’t be raised or resurrected. |
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