Planescape Monstrous Supplement
Modrons, Base
All the modrons are considered Lawful Outsiders.
Name |
Monodrone |
Duodrone |
Tridrone |
Size / Type
| Small
| Small
| Medium
|
Hit Dice
| 1d8 (4)
| 2d8+2 (11)
| 3d8+6 (19)
|
Initiative
| +0 (Dex)
| +1 (Dex)
| +2 (Dex)
|
Speed
| 20ft, fly 40ft poor
| 20ft, fly 20ft clumsy
| 30ft
|
Armor Class
| 13 (+2 Natural, +1 Size)
| 14 (+1 Dex, +2 Natural, +1 Size)
| 15 (+2 Dex, +3 Natural)
|
Attacks
| Claw +2 melee, or spear +2 melee, or xbow +2 ranged
| 2 Claw +4 melee, or spear +4 melee, or xbow +4 ranged
| 3 Claw +6 melee
|
Damage
| Claw 1d4, spear 1d6, x-bow 1d8
| Claw 1d4+1, spear 1d6+1, x-bow 1d8
| Claw 1d4+2
|
Face / Reach
| 5ft by 5ft / 5ft
|
Sp. Attacks
| None
|
Sp. Qualities
| Immunities, Darkvision
|
Saves
| F+2
| R+2
| W-1
| F+4
| R+4
| W+2
| F+5
| R+5
| W+4
|
Abilities
| Str 11
| Dex 11
| Con 11
| Str 13
| Dex 13
| Con 13
| Str 15
| Dex 15
| Con 15 |
Int 02
| Wis 04
| Cha 04
| Int 06
| Wis 08
| Cha 08
| Int 10
| Wis 12
| Cha 12 |
Skills
| None
| Listen +2, Spot +2
| Listen +7, Spot +7, Spellcraft +4
|
Feats
| None
| Point Blank Shot
| Weapon Focus (claw), Multidexterity
|
|
Climate | Mechanus |
Organization
| Company (12-144)
| Group (1-12)
| Group (1-4)
|
Rating (CR)
| 1/2
| 1
| 2
|
Treasure | None
|
Alignment | Always Lawful Neutral
|
Advancement
| 2HD (Small)
| 3-4HD (Small)
| 4-6HD (Medium)
|
Name |
Quadrone
| Pentadrone |
Size / Type
| Medium
|
Hit Dice
| 4d8+12 (30)
| 5d8+20 (43)
|
Initiative
| +3 (Dex)
| +4 (Dex)
|
Speed
| 35ft OR 35ft, fly 35ft poor
| 40ft.
|
Armor Class
| 16 (+3 Dex, +3 Natural)
| 17 (+4 Dex, +3 Natural)
|
Attacks
| 4 claw +11 melee, or 2 bow +11/+6 ranged, or 2 greatsword +11/+6 melee; OR (if they’re able to fly) 2 claw +11 melee, or bow +11/+6 ranged, or greatsword +11/+6 melee
| 5 Claw +12 melee
|
Damage
| Claw 1d4+3, Greatsword 2d6+3, Composite Long Bow 1d8+3
| Claw 1d4+7
|
Face / Reach
| 5ft by 5ft / 5ft
|
Sp. Attacks
| Military Focus
| Paralysis Gas
|
Sp. Qualities
| Immunities, darkvision, heightened senses, all-around vision
| Immunities, darkvision, damage reduction 15/+1, heightened senses, adaptability
|
Saves
| F+6
| R+6
| W+6
| F+7
| R+7
| W+6
|
Abilities
| Str 17
| Dex 17
| Con 17
| Str 25
| Dex 19
| Con 19 |
Int 14
| Wis 16
| Cha 16
| Int 14
| Wis 16
| Cha 16 |
Skills
| Listen +12*, Spot +12*, Search +11*, Spellcraft +9, Sense Motive +7*
| Listen +15*, Spot +15*, Search +14*, Spellcraft +10, Sense Motive +15*
|
Feats
| Improved Critical (bow), Multidexterity
| Combat Reflexes, Run, Multidexterity
|
|
Climate | Mechanus |
Organization
| Group (1-4)
| Solitary
|
Rating (CR)
| 5
| 6
|
Treasure | None
|
Alignment | Always Lawful Neutral
|
Advancement
| 5-8HD (Medium)
| 6-10HD (Medium)
|
|
Military Focus (Ex): All Quadrones attack as a 8HD monster. Paralysis Gas (Ex): 5 times per day, but not more often than once per 50 minutes, Pentadrones can emit a paralyzing gas around them. All characters inside a 5 foot radius around the Pentadrone must succeed a Fortitude save (DC 15) or be held immobile for 5 rounds. They can also use this gas to Levitate (as a 5th level user) Immunities (Ex): Immune to illusions, mind affecting effects, fear, and emotion effects. Also any attack that draws upon the Positive or Negative Energy Plane also fails. The Modrons receive a +1 racial bonus to saves against cold, fire, and acid, and they suffer damage from such attacks with a -1 modifier per die. Darkvision (Ex): The range of this ability varies with the type of modron considered. Monodrones have a 60 foot range; Doudrones and Tridrones 90; Quadrones and Pentadrones 180. Heightened Senses (Ex): All Quadrone have senses equal to 150% those of a human standards. Thus, they receive a +2 to Listen, Search, Sense Motive, and Spot checks. Pentadrones have double normal human senses, thus, they receive a +4 bonus to the same checks. All-around Vision (Ex): Quadrones are equipped with sensory organs on all six sides or their cubic bodies, so is impossible to caught a Quadrone flat-footed or flank it under normal circumstances. Also, they are never surprised. Adaptability (Ex): Pentadrones can survive virtually any environment, withstanding temperature extremes from 100 to -60 °C without discomfort. In addition, they receive an extra -1 to all damage dices from fire, cold, and acid (for a total of -2 taking into account their normal Immunities).
|
Structure
Modrons can be part of the working or military class. Those in the working class define themselves by number (any), sector (1-64), region (1-16), and quarter (1-4). Those in the military defines themselves by number, company, battle, regiment (1-4), brigade (1-4), division (1-2), corp (1-4), and army (1-36) or an absolute number of any division.
Type | Number | Company | Battle |
Monodrone | 1-144 | 1-6 | 1-2 |
Duodrone | 1-144 | 1-2 | 1-2 |
Tridrone | 1-144 soldier | Special | 1-2 |
1-3 officer | 1-2 | 1-2 |
Quadrone | 1-4 officer | N/A | 1-2 |
1-12 squad per battle |
Pentadrone | 1-12 squad per battle |
1-5 officer per battle |
1-10 per brigade |
1-20 per division |
1-40 per corp |
For example, unit tridrone 49, special company, 2nd battle, 3rd regiment, 1st brigade, 2nd division, 4th corp, 26th army could be named in any of the follow:
49th tridrone unit, special company, 2nd battle, 3rd regiment, 1st brigade, 2nd division, 104th corp (4 corps per division)
49th tridrone unit, special company, 2nd battle, 3rd regiment, 1st brigade, 208nd division (2 division per corp)
49th tridrone unit, special company, 2nd battle, 3rd regiment, 829st brigade (4 brigades per division)
49th tridrone unit, special company, 2nd battle, 3315rd regiment (4 regiments per brigades)
49th tridrone unit, special company, 6630th battle (2 battles per regiment)
49th tridrone unit, 6630th special company (1 special company per battle)
Unit 974515th tridrone (147 tridrones per battle, 3 officers and 144 soldier, counted in that order)
Melroch Eitheldor @ 2003