Planescape Monstrous Supplement
Modrons, Hierarchy
All the modrons are considered Lawful Outsiders.
Name | Decaton | Nonaton | Octon |
Size / Type
| Medium
| Large
| Large
|
Hit Dice
| 10d8+40 (85)
| 11d8+66 (105)
| 12d8+72 (126)
|
Initiative
| See Below
|
Speed
| 35ft, fly 10ft clumsy
| 40ft
| 20ft, fly 20ft good
|
Armor Class
| 18 (+1 Dex, +7 Natural)
| 20 (+11 Natural, -1 Size)
| 19 (+10 Natural, -1 Size)
|
Attacks
| 10 Tentacle +11
| 9 Tentacle +15
| 8 Tentacle +16
|
Damage
| Tentacle 1d4+1
| Tentacle 1d6+5
| Tentacle 1d8+5
|
Face / Reach
| 5ft by 5ft / 5ft
| 5ft by 5ft / 10ft
| 5ft by 5ft / 10ft
|
Sp. Attacks
| Clerical Spells
|
Sp. Qualities
| Immunities, spell-like abilities, telepathy, precision of order, SR 13
| Immunities, spell-like abilities, telepathy, precision of order, SR 15
| Immunities, spell-like abilities, telepathy, precision of order, SR 17
|
Saves
| F+11
| R+8
| W+12
| F+13
| R+7
| W+12
| F+14
| R+8
| W+14
|
Abilities
| Str 12
| Dex 12
| Con 18
| Str 20
| Dex 10
| Con 22
| Str 20
| Dex 10
| Con 22 |
Int 16
| Wis 20
| Cha 20
| Int 16
| Wis 20
| Cha 20
| Int 18
| Wis 22
| Cha 22 |
Skills
| 99
| 99
| 120
|
Feats
| 3 + Multidexterity
| 3 + Multidexterity
| 3 + Multidexterity
|
|
Climate | Mechanus |
Organization
| Solitary
|
Rating (CR)
| 12
| 13
| 14
|
Treasure | None
|
Alignment | Always Lawful Neutral
|
Advancement
| 11-20HD (Medium)
| 12-22HD (Large)
| 13-24HD (Large)
|
Name |
Septon
| Hexton
| Quinton |
Size / Type
| Medium
| Large
| Large
|
Hit Dice
| 13d8+52 (111)
| 14d8+84 (147)
| 15d8+90 (157)
|
Initiative
| See Below
|
Speed
| 20 ft
| 30 ft, fly 30ft average
| 15ft, fly 15ft average
|
Armor Class
| 21 (+1 Dex, +10 Natural)
| 22 (+13 Natural, -1 Size)
| 23 (+14 Natural, -1 Size)
|
Attacks
| 7 claw +16
| 6 claw +20
| 5 claw +21
|
Damage
| Claw 1d10+3
| Claw 1d12+7
| Claw 2d8+7
|
Face / Reach
| 5ft by 5ft / 5ft
| 5ft by 5ft / 10ft
| 5ft by 5ft / 10ft
|
Sp. Attacks
| Clerical Spells
|
Sp. Qualities
| Immunities, spell-like abilities, telepathy, precision of order, SR 19, seventh sense, wizard spells
| Immunities, spell-like abilities, telepathy, precision of order, SR 21
| Immunities, spell-like abilities, telepathy, precision of order, SR 23
|
Saves
| F+12
| R+9
| W+14
| F+15
| R+9
| W+16
| F+15
| R+9
| W+16
|
Abilities
| Str 16
| Dex 12
| Con 18
| Str 24
| Dex 10
| Con 22
| Str 24
| Dex 10
| Con 22
|
Int 18
| Wis 22
| Cha 22
| Int 20
| Wis 24
| Cha 24
| Int 20
| Wis 24
| Cha 24
|
Skills
| 144
| 156
| 169
|
Feats
| 4 + Multidexterity
| 4 + Multidexterity
| 4 + Multidexterity
|
|
Climate | Mechanus |
Organization
| Solitary
|
Rating (CR)
| 16
| 16
| 17
|
Treasure | None |
Alignment | Always Lawful Neutral |
Advancement
| 14-26HD (Medium)
| 15-28HD (Large)
| 16-30HD (Large)
|
Name |
Quarton
| Tertian
| Secundus
|
Size / Type
| Large
|
Hit Dice
| 16d8+112 (184)
| 17d8+119 (195)
| 18d8+144 (225)
|
Initiative
| See Below
|
Speed
| 30ft, fly 60ft good
| 30ft
| 40ft, fly 40ft good
|
Armor Class
| 24 (+3 Dex, -1 Size, +12 Natural)
| 25 (+4 Dex, -1 Size, +12 Natural)
| 26 (+5 Dex, -1 Size, +12 Natural)
|
Attacks
| 4 Claw +22
| 3 Claw +23
| 2 Claw +25
|
Damage
| Claw 2d12+7
| Claw 5d8+7
| Claw 6d12+8
|
Face / Reach
| 5ft by 5ft / 10ft
| 5ft by 5ft / 10ft
| 5ft by 5ft / 10ft
|
Sp. Attacks
| Clerical Spells
|
Sp. Qualities
| Immunities, spell-like abilities, telepathy, precision of order, SR 25
| Immunities, spell-like abilities, telepathy, precision of order, SR 27, wizard spells, paralysis
| Immunities, spell-like abilities, telepathy, precision of order, SR 29, wizard spells, stunning
|
Saves
| F+17
| R+13
| W+18
| F+17
| R+14
| W+18
| F+19
| R+16
| W+23
|
Abilities
| Str 24
| Dex 16
| Con 24
| Str 24
| Dex 18
| Con 24
| Str 26
| Dex 20
| Con 26 |
Int 22
| Wis 26
| Cha 26
| Int 22
| Wis 26
| Cha 26
| Int 30
| Wis 34
| Cha 34 |
Skills
| 196
| 210
| 288
|
Feats
| 4 + Multidexterity
| 4 + Multidexterity
| 5 + Multidexterity
|
|
Climate | Mechanus |
Organization
| Solitary
|
Rating (CR)
| 18
| 21
| 22
|
Treasure | None |
Alignment | Always Lawful Neutral |
Advancement
| 17-32HD (Large)
| 18-34HD (Large)
| 19-36HD (Large)
|
Name | Primus, The One and the Prime
Size / Type | Large
| Hit Dice | 30d8+450 (585)
| Initiative | See Below
| Speed | 60ft, fly 60ft perfect
| Armor Class | 40 (+7 Dex, -1 Size, +24 Natural)
| Attacks | Slam +39 melee
| Damage | Slam (6d20)+15+special
| Face / Reach | 5ft by 5ft / 10ft
| Sp. Attacks | Clerical spells
| Sp. Qualities | Immunities, spell-like abilities, telepathy, precision of order, wizard spells, SR 40, Fists of Heaven and Hell
| Saves | Fort +32
| Ref +24
| Will +32
| Abilities | Strenght 30
| Dexterity 24
| Constitution 40 |
Intelligence 36
| Wisdom 40
| Charisma 40
| Skills | 588
| Feats | 8
| | Climate | Mechanus
| Organization | Unique
| Rating (CR) | 34
| Treasure | None
| Alignment | Always Lawful Neutral
| Advancement | None
| |
Immunities (Ex): Immune to illusions, mind affecting effects, psionics, fear, and emotion effects. Also any attack that draws upon the Positive or Negative Energy Plane fails. The Modrons receive a +1 racial bonus to saves against cold, fire, and acid, and they suffer damage from such attacks with a -1 modifier per die. Spell-like Abilities (Sp): All hierarchy modrons have the following spell-like abilities usable at will: Clairaudience, Clairvoyance, Command, Dimension Door, Teleport without Error, and Wall of Force. They also can Plane Shift to the Astral or the Ethereal plane, but will never do so unless ordered by Primus. Decatons also have the following which apply only to modrons: Cure Minor Wounds 144 feet radius, Cure Disease 12 foot radius, Heal or Remove Paralysis by touch up to 10 modrons per round. Nonatons also have the following: ESP, Mirror Image, Slow, Web, Detect Good/Evil, Detect Lie, Detect Charm. They may also use Power Word, Stun once per day. Octons also have the following: Water Walking, Haste, Detect Good/Evil, and Telekinesis (500 pounds). Quintons can use Legend Lore as if the questioned object or person were at hand (1d4 rounds). In addition they may Detect Good/Evil at will. Telepathy (Ex): All hierarch modrons can communicate telepathically with any other modron. The range of this power is determined by the type of modron: Decaton, 44 miles; Nonaton, 63; Octon, 80; Septon, 190; Hexton, 216; Quinton, 238; Quarton, 384; Tertian, 405; Secundi, 420; and Primus, all Mechanus. Precision of Order (Ex): Due to their attunement with Order itself, they always know when it’s the right moment to act, for that, they are never caught flat-footed. In addition, all hierarch modrons can decide when to act in a combat sequence (the DM choose when they will act), and typically, this comes at the most effective moment. Seventh Sense (Ex): Each Septon has seven senses always active: hearing, sight, smell, taste, touch, ESP (30 foot range), detect magic. Clerical Spells (Ex): The hierarchy modron is able to cast spells as a cleric of level equal to his HD. They gain the domain powers, but they’re unable to turn undeads. The hierarchy modrons have access to the Law, Strength, and War domains. Primus acts as a 20th level cleric with those 3 domains taken. Wizard Spells (Ex): Septons have the spellcasting abilities of a 12th level wizard. Tertians, Secundus, and Primus as a 20th level wizard. Paralysis (Ex): Anyone hit by a Tertian must succeed a Fortitude save (DC 26) or be held immobile until the Tertian wishes to free him. Stunning (Ex): If a Secundus strikes a creature with a roll of at least 5 points more than necessary, that creature is stunned until the Secundus releases him. Nothing short of a Wish, Miracle, or demigod status can release that creature. Fists of Heaven and Hell (Su): Primus hands are enveloped in energy. The right hand (Fist of Heaven) is swathed in bright rainbow hues, and the left (Fist of Hell) is covered with inky dark clouds. Anyone hit by Primus must succeed a Will save (DC 40) or suffer the effect of the hand that hit him. The Fist of Heaven grants eternal life, inducing the character in a Temporal Stasis. The Fist of Hell, captures the character for eternity in a chamber of nightmarish design, equivalent to the Imprisonment spell.
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Melroch Eitheldor @ 2003