Planescape Monstrous Supplement

Nic’Epona (Epona’s Daughters)

Size / Type

Large Magical Beast

Hit Dice

7d10+14 (53)

Initiative

+1 (Dex)

Speed

60ft

Armor Class

18 (-1 Size, +1 Dex, +8 Natural)

Attacks

2 hooves +8, bite +3, or back kick +8

Damage

Hoof 1d8+2, bite 1d4+1, back kick 3d8+3

Face / Reach

5ft by 10ft / 5ft

Sp. Attacks

Stampede

Sp. Qualities

SR 17, rainbow skin, damage resistance 20/+2, immunities, plane shift, fleeting causeway, scent, outsider

Saves
Fort +7
Ref +6
Will +3
Abilities
Str 15
Dex 13
Con 15
Int 16
Wis 12
Cha 20
Skills

Listen +9, Spot +12

Feats

Endurance, Run

Climate

Outlands

Organization

Solitary or Herd (5-50)

Rating (CR)

6

Treasure

None

Alignment

Always Neutral

Advancement

8-14HD (Large)

  • Immunities(Ex): All Nic’Epona are immune to charm related spells, and they’re aware when someone attempts to use magic to gain their trust. This immunity is not well known so the Nic’Epona delight in pretending to fall under the sway of such magic, then abandoning the caster on an unfriendly plane, often in a bad situation.
  • Rainbow Skin (Su): The Nic’Eponas can change their skin coloration in any way. If they want they can be identical to normal horses. The range of color can vary from any visible spectra and even further into the ultraviolet or infrared making, making the Nic’Epona invisible in the process. If they want to hide they gain a +15 circumstantial bonus to this roll.
  • Stampede (Ex): If there’s at least 20 Nic’Eponas, they can create an stampede to overrun their enemies. With at least 50 feet wide and 20 feet deep. Each additional group of 10 Nic’Epona widens the stampede in 25 feet or deepens it in 10 feet. They need 150 feet to charge, after that, anyone in their path suffers 10d6 (Reflex DC 18 for half) for a number of rounds equal to the deep length/40 (round up / 10-40 feet = 1 round, 50-80=2 rounds, etc).
  • Plane Shift (Su): As a move equivalent action, Nic’Eponas can plane shift at will to any location they have seen before, although realms of unfriendly powers are closed to them unless they’re specifically invited. They leave a rainbow silhouette that fades after a few moment. Their hooves glow with a faint purple fire when they activate this power.
  • Fleeting Causeway (Su): Nic’Epona are able to keep their footing on any surface, from water to quicksand to air. They hooves create a momentary causeway upon which they gallop, giving the impression that they are flying, running across water, etc. They can even run up vertical surfaces. They can use this ability for 10 minutes each hour, and while doing so their hooves flare with a bright blue flame.
  • Outsider Traits: Darkvision 60 feet, and can’t be raised or resurrected.




  •      Melroch Eitheldor @ 2003 1 1