Planescape Monstrous Supplement

Spirit of the Air

Size / Type

Large Outsider (Air)

Hit Dice

11d8+22 (72)

Initiative

+10 (+6 Dex, +4 Feat)

Speed

30ft, fly 60ft perfect

Armor Class

16 (+6 Dex, -1 Size, +1 Natural)

Attacks

2 claws +13 melee, or greatsword +13/+8/+3 melee, or dart +17/+12/+7 ranged

Damage

Claw 2d10+2, greatsword 2d6+3, dart 1d3+2

Face / Reach

10 ft by 5ft / 5ft

Sp. Attacks

Control winds, initiative bonus, infuse weapons

Sp. Qualities

Damage reduction 10/+1

Saves
Fort +9
Ref +13
Will +8
Abilities
Str 14
Dex 22
Con 14
Int 10
Wis 12
Cha 10
Skills

Balance +20, Diplomacy +12, Gather Information +12, Knowledge(religion) +10, Spellcraft +10, Spot +15

Feats

Fly-by Attack, Improved Initiative, Quick Draw

Climate

Any

Organization

Solitary or Pack (2-10)

Rating (CR)

9

Treasure

None

Alignment

Always Neutral

Advancement

12-22HD (Large)

  • Control Winds (Su): If the spirit is not occupied with combat he can control winds in a 90 foot radius sphere around him at will.
  • Initiative Bonus (Ex): If fighting against “landlings” they have a +2 initiative bonus. If against any flying creature with less than perfect flying, they only receive a +1 bonus to initiative. If against a creature able to fly just like them, they receive no bonus.
  • Infuse Weapons (Su): Any weapon wielded by a Spirit of Air is treated as +3 for purposes of ignoring damage reduction.




  •      Melroch Eitheldor @ 2003 1 1