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Time Lord Time Lord
An intimidating figure whose features seem both young and old, the Time Lord was responsible for ensuring the smooth flow of time through space. The Avatar had joined forces with the Time Lord in order to defeat Exodus, the hellspawn of Mondain and Minax, who during the Third Age of Darkness, had sought to rule Britannia, opposing Lord British. Recommended by Margareta of Minoc to seek out the Wisps, the Avatar traveled to the Deep Forest of Yew where he encountered the Wisps, who promised to deliver him a message from the Time Lord in exchange for the information contained in the notebook of Alagner of New Magincia. After a series of tasks, the Avatar returned to the Wisp, and learned that the Time Lord had been imprisoned by the Guardian in the Shrine of Spirituality, located within the Ethereal Void and only accessible via a Moongate. Using the Orb of the Moons, an artifact from the Third Age of Enlightenment, the Avatar opened a Moongate to the Shrine, and when he arrived, the Time Lord greeted the Champion of Virtue warmly, and warned that Britannia was in grave danger. The Time Lord had sent the red Moongate to the Avatar, hoping to be freed from his ethereal prison, but the Moongate had malfunctioned, sending the Avatar to Trinsic. As the act of summoning the Moongate had used the last of his strength, the Time Lord was unable to free himself in order to warn the Avatar of Britannia's latest peril. The Guardian, a malevolent interdimensional being that was the embodiment of supreme evil, sought domination and control of Britannia, and was being assisted by the top lieutenants in the Fellowship, a group founded by Batlin, Elizabeth, and Abraham nearly 20 years earlier, established with the consent of Lord British, dedicated to reaching the highest levels of human potential and to share the knowledge freely with all people, by following the philosophy of sanguine cognition, a way to apply a positive order of thought to one's life through what was called the Triad of Inner Strength, based on the three values Strive For Unity, Trust Thy Brother and Worthiness Precedes Reward, and as time progressed, the Fellowship grew to spread across Britannia. While the majority of the Fellowship followers believed their lives would be helped, a select few were party to the truth about the Fellowship. The Time Lord explained that to aid in the Guardian's plans, the Fellowship had constructed three massive Generators, each constructed from Blackrock, a strange substance that was being researched by Rudyom of Cove. The first one was shaped as a Sphere, located deep within Dungeon Despise, which was responsible for causing the Moongates of the land to become unstable, and which caused a wrinkle in the space/time continuum, trapping the Time Lord within the Shrine of Spirituality. The Sphere Generator, the Time Lord warned, was protected by an unusual Moongate, that forced the user back to a specific position in space, preventing anyone from entering, and could only be defeated by using the Hourglass of Nicodemus, a powerful mage of Yew, which when enchanted would allow the Avatar to enter. Unfortunately, before the Hourglass could be properly enchanted, the second Generator, in the shape of a Tetrahedron, located within the walls of the Dungeon Deceit, which was twisting the magical ether within Britannia, rendering the mages insane and magic useless, had to be destroyed. The Time Lord warned the Avatar that the Tetrahedron Generator was protected by a powerful ethereal defense that prevented anyone from entering, but suggested the Avatar speak with Penumbra of Moonglow, an elderly mage who the Avatar had met during the Third Age of Enlightenment, about the Ethereal Ring, a powerful artifact that when properly enchanted, would allow the wearer protection from the harmful ethereal waves emanating from the Tetrahedron Generator. Making liberal use of the Fourth Circle spells Mark and Recall, the Avatar learned from Avatar of Terfin that Martingo, the Sultan of Spektran, held the Ethereal Ring, and after a small adventure to recover the Ring, the Avatar returned to Penumbra to have the Ring properly enchanted, and entered the Tetrahedron Generator to fought the powerful Ethereal Monster within. Once the Tetrahedron Generator was destroyed, the Avatar returned to Nicodemus with the Hourglass, which he had retrieved from Beverlea of Paws, which the mage gladly enchanted. Returning to the Dungeon Despise, the Avatar entered the Sphere Generator, and after a series of puzzles involving Moongates, destroyed the Generator. With the Sphere Generator's destruction, the Time Lord was freed from his celestial prison, but at a price, as the Moongates of Britannia had been permanently disabled, as had the Avatar's Orb of the Moons. The Time Lord explained that the Fellowship had constructed the Black Gate, an enormous Moongate made from blackrock located deep within a hidden complex on the Isle of the Avatar, which would become the Guardian's means of entry into Britannia during the Astronomical Alignment, an event which Brion of Moonglow had explained to the Avatar happened every 800 years, when the natural elements of Britannia would allow the Black Gate to become permeable and active, and was the Avatar's only hope of leaving Britannia and returning to Earth at the end of his quest. The Time Lord warned the Avatar that before he could locate the Black Gate complex, he would need to destroy the Guardian's third and final Cube Generator, located within the Meditation Retreat, which the Guardian used to send his 'inner voice' to the Fellowship members and charm them into submitting to his wishes. The Cube Generator, the Time Lord warned, was protected by an unbearable noise that could only be conquered by a special helmet made from a mysterious mineral known as Caddellite, found only in meteors, and instructed the Avatar to speak with Brion about it. After learning of the lost isle of Ambrosia from Nelson of Moonglow, Brion's twin brother and head of the Lycaeum, and learning of Ambrosia's location from the scholar Jillian, the Avatar braved the three hydra brothers Shandu, Shanda, and Shando in order to recover the Caddellite needed, and following Brion's advice, the Avatar had Zorn of Minoc craft him the helmet. Returning to the Meditation Retreat, the Avatar entered the Cube Generator, and after solving a nefarious maze within, destroyed the Generator. With the destruction of the three Generators, the time of the Guardian's arrival grew closer, and the Time Lord, warning the Avatar to keep close the three small Prisms from within the Generators, sent the Avatar to Buccaneer's Den, where he learned from Danag, the interim Fellowship branch leader, of the location and means of entry to the Black Gate complex on the Isle of the Avatar, and after braving the underground complex, the Avatar arrived in the Chamber of the Black Gate, moments before the Guardian was to enter Britannia. Sensing the Avatar's plan, the Guardian ordered Batlin, Elizabeth, Abraham, Hook, and Forskis to kill the Avatar. After a short and bloody battle, the Avatar and his party had killed everyone except Batlin, as the Fellowship leader had teleported himself far away to safety when he saw Hook's death. Even as the Guardian tempted him with the passageway back to Earth, he was resolute in his quest, and with regret heavy in his heart, the Avatar used Rudyom's Wand to destroy the Black Gate, ending the Guardian's threat to Britannia.

Horse & Carriage Travel
There are many modes of travel throughtout Britannia, most mundane but sometimes magical. These include the typical horse and carriage or commonly used beasts of burden to the mysterious and magical flying carpet and hot air balloon. Among one of the most infamous and mystical forms of travel known is the Moongate, which various in form and function depending upon anything from their colored hues to astrological alignments.

Triad Of Evil


Excerpt from "Mysteries Of The Abyss": The most powerful residents of the Abyss were two brothers named Tyball and Garamon. They were mages but did not dwell among the mages of the sixth level; they were powerfull enough to dwell upon the seventh and eighth level, being little concerned with the danger posed by monsters here.
Their great interest was in planar travel - the possibility of moving through the veils between worlds. They finally succeeded in tearing through such a barrier ... to their ultimate misfortune. When they pierced the barrier between dimensions, a monster stepped through from the plane of demons. The brothers called this creature the Slasher of Veils.
Powerful on its own world, it hat the potential to become equally powerful on Britannia, but in the moments after it arrived it was weak by demonic standards. The brothers, horrified at what they had accomplished, were able to bind it, but were not able to send it back whence it came; it resisted their efforts. The brothers immediately began new research so that they might correct their grievous error.
Tyball and Garamon developed a plan. First they would build an imprisoning chamber and imbue it with virtuous magic. Second, Garamon would lure the Slasher of Veils into the chamber, where it would be weakened by the virtuous energies there. Third, Tyball would shut the two of them into the chamber. Fourth, Garamon would rip open the veil to the demon's own plane and lead the demon through. Fifith, Garamon would escape through a portal already placed in this dimension, leaving the demon trapped there; activation of the portal would seal the rips in the veil, denying the demon a chance to return to Britannia.
With speed born of desperation, the brothers began to work, preparing the Chamber of Virtue and making very cautious, furtive trips into the demonic dimension, where they prepared Garamon's path to safety and the portal allowing him return to our world.
But the demon, too, was at work. It correctly divined that Tyball was less virtuous of the two brothers and began to speak into his thoughts. It gave him knowledge and promissed more. It promised wealth and power, greatness and majesty. All Tyball had to do was let Garamon lead it into the chamber of Virtue and watch as the demon ate Garamon. The Slasher of Veils would then emerge from the Chamber of Virtue, shut it forever (that its virtuous nature not infect the Abyss); then Tyball and the Slasher of Veils would become partners in destruction.
On the day of the ceremony, the demon was brought before the Chamber of Virtue. The brothers freed it from its crumbling bonds, and Garamon uttered a challenge and insult so great that the demon was obliged to kill him. Garamon ran into the Chamber of Virtue, the Slasher of Veils at his heels, and called for his brother to shut the chamber door.
But Tyball did not do so; he merely smiled and told Garamon of the greatness that was to come, of the ruin that was to befall Britannia. The Slasher of Veils began methodically to murder the virtuous brother.
Dying, Garamon was still not without great power. Yet if Britannia were to survive, he could not afford to use his power to defend himself. Instead, he cast a mighty spell which, despite Tyball's best efforts, drew closed the door to the Chamber of Virtue. The demon was bound in place, but Garamon was not. His act of sacrifice made him virtuous enough to leave the Chamber of Virtue, and so he did by magic; but he died immediately thereafter, and his remains were lost on the lowest level of the Abyss.
Tyball was outraged by this turn of events. His brother was dead, his patron was imprisoned, and he, Tyball was as far from ultimate power as he had ever been. Nor could he open the door to the Chamber of Virtue; all virtues had fled him. He turned again to research, trying to determine how he might open that stubborn door.
As it turned out, there were three ways to do this.
The first was to become utterly virtuous; the door would then swing open to a gentle push of the hand. But utterly virtuous men and women are rare, and it was now impossible to cleanse all the stains from Tyball's soul.
The second was to find the three legendary keys, the Key of Courage, the Key of Love, and the Key of Truth, and bind them together into the Key of Infinity, an item imbuing enough virtue to open the chamber door. Tyball briefly considered this quest, for the Keys were thought to be in the Abyss; but then he learned about the third way, and chose it instead.
This third way was to find someone of great virtue -- perhaps not of sufficient virtue to open the door himself, but of great virtue nonetheless, and a virgin besides -- and sacrifice that person after a lengthy ritual before the chamber door. The sacrifice would shatter the virtue of the chamber and reopen the rent into the demon's dimension.
Naturally, Tyball chose the third means.
He begrudged the amount ot time it would take to find someone virtuous enough, but was in luck: The sterling character of Arial, the daughter of Baron Almric, was well known throughout Almric's dominion. Tyball took a troll-minion to Almric's castle, used his magical powers to appear within the girl's chamber, and rudely stuffed her into a sack, which he then dropped out the window to the waiting troll. At this point, nothing stood between him and ultimate victory.
Then it was that the miracle occurred: The Avatar returned from otherworldly wandering, appearing in that self-same bedchamber, drawn by the ghost of Garamon; for Garamon chose the famous Avatar to oppose Tyball. Tyball eluded the Avatar at that time ... but not for long. And for this we can all be grateful. 1